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  1. #1
    MSgt. Shooter Person
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    Gamertag: P4NCH0theD0G

    Default Issues in Co-Op Campaign: Forced-Teleporting, Weapon Resets, Cut-Scene Skippers...

    I played a very annoying game last night, and noticed some very frustrating problems:

    It was an open campaign game with three randoms. One of those, God curse his soul, did nothing but run ahead, leaving enemies standing left and right, and either went down too far ahead to save him, or, even more annoyingly, forced a teleport for all of the rest of us, totally screwing with our game experience. I really don't like the whole teleporting mechanic, as one player can make decisions for everybody else. Instead, the teleport should only happen to players that are too far away (ahead or behind) from the majority of other players. There could also be something like an "automatic death zone" (like in Bulletstorm Echoes) if you get too far ahead and away from the other players. Also, teleporting should only happen when at least two players have reached a certain area to speed up the game, and, at the very least, should give you a 10 second warning, to give you some more time to grab some ammo.

    Similarly, the same 10 second warning should happen before you leave your current location through a door/cutscene, like "leaving area in 10-9... seconds".

    In the same spirit, on another occasion, my first time playing the game, I joined a public campaign, where, unfortunately, the host skipped all the cutscenes. I would much prefer a system like in Halo Reach or Lost Planet 2, where every player has to vote to skip a cutscene, and the majority wins.

    And lastly, I have an issue with the forced resets of weapon loadouts at specific points (Chapters, Cutscenes, Acts). I lose cool weapons and ammo, just because I go through a door? Why, exactly? Yes, you should never end up with no ammo at the start of a new chapter, but why take away your surplus ammo, or your special weapon. I found that quite annoying.


    And before anyone complains that I'm just complaining, would I bother if I didn't really like it?

  2. #2
    MSgt. Shooter Person
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    It is really annoying when you go through an area where you can pick up a ton of weapons, just to have them reset when you hit the cutscene 10 seconds later..
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  3. #3
    MSgt. Shooter Person
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    I agree with all of this. These aspects of the game could definitely have used a bit more thought and polish to make a better experience for the players.

  4. #4
    Iron Guard
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    Gamertag: El Scibado

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    When I host a game I want to skip the cutscenes, I've already seen them. If people don't like it then they can search for another game or host their own.

  5. #5
    MSgt. Shooter Person
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    Quote Originally Posted by scibadi View Post
    when i host a game i want to skip the cutscenes, i've already seen them. If people don't like it then they can search for another game or host their own.
    true true
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  6. #6
    MSgt. Shooter Person
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    So what if the host could skip them in Arcade Mode and a Majority Vote of Human players in Standard Campaign?

    It would underline the Arcade-ness of Arcade Mode, too...

  7. #7
    MSgt. Shooter Person
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    When I'm hosting I let the cutscene play once but skip it if we all die and restart
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  8. #8
    Palace Guard
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    The game runs with level streaming, so force-teleporting is neccesary unless you want to end up standing in an endless nothingness. Nothing you can do about that, thats just how it works.

    If you play publicly, why are you expecting smoothness? You're playing with randoms, its for people who consider themselves to be Rambo of the gaming world. Get some friends and do it, its far better.
    I'm also known around here as TJ_MKII, so add 693 to my post count

    Game Design, Level Design, Audio Creation, Materials, Particle Systems, Textures, 3D Modelling, Asset Management, Game Play Design, & even a bit of Unreal Script!

  9. #9
    Prisoner 849
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    I find it somewhat amusing that the issue of forced teleporting is the reason Cliff B said Gears wouldn't have four player co-op in the first place (when asked why Gears 2 wouldn't be having it), and so not only do they then make Gears 3 have it, they create all of the problems they claimed to want to avoid.
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  10. #10

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    If you dont like how people do this then play the campaign by yourself, or play it with friends that wont do it, dont play with randoms if you wanna see cut scenes and **** like that

  11. #11

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    If you host a game, then you're the only one who can skip the cutscene...

    My issue as I said in another thread, is why can't you kick randoms who are driving you crazy. I'm talking about people who constantly run forward doing stupid things and dying causing a checkpoint reload, or people who constantly **** around, stealing ammo, wasting grenades.

    If I play in pugs I know that these douches will crop up once and a while, I'd just like the ability to kick them. The option is there, but it's greyed out. Curious how this works?

    The coop pugs are fine like 98% of the time... but it's just that 2% once in a while that drives me nuts. The only way so far I've found to get rid of them without starting a new game is to pause the game until they get annoyed and leave.

  12. #12
    Skaarj
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    Quote Originally Posted by Razal19 View Post
    My issue as I said in another thread, is why can't you kick randoms who are driving you crazy. I'm talking about people who constantly run forward doing stupid things and dying causing a checkpoint reload, or people who constantly **** around, stealing ammo, wasting grenades.
    What if it's the host that is doing that?

    I've been in a couple of games already where the host is always rushing forward, not giving people chance to collect ammo, doing stupid stuff*, and generally rushing into fights completely unprepared, leaving me to have to pick up the pieces and respawn them.

    *one of the times you get a Silverback in the game, the host took it, and on literally the first fight with it, got it destroyed and themselves killed. On insane. That made the rest of the part you were SUPPOSED to fight with the Silverback fun...

    If I play in pugs I know that these douches will crop up once and a while, I'd just like the ability to kick them. The option is there, but it's greyed out. Curious how this works?
    Because it's Public. I imagine that you can kick people out of private matches.

    But that's the crazy thing though: the host of a Public match is still given SOO much power on a game that is supposed to be public and cooperative. They can pause the game and the other other 3 players are powerless to do anything but quit, they can skip through cutscenes or make you watch all of them, they get to choose if you continue trying a hard fight or get kicked back to the start menu (no host-switching), they get to reload the checkpoint or chapter at will, and they can start from any chapter they want, while if you're searching you can only do it by Act (and the acts can be quite long!).

    It's like: why would you ever want to NOT be the host? Well, the problem is, if everyone does that, then we're all in our own little game and the point of publicly joinable co-op campaign is lost entirely.

    I think the whole thing was designed pretty badly, or implemented too late. Possibly both.

    I'm really, really, really, hoping Epic can fix some of the issues in a TU.

  13. #13
    Iron Guard
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    Quote Originally Posted by P4NCH0theD0G View Post
    I played a very annoying game last night, and noticed some very frustrating problems:

    It was an open campaign game with three randoms.
    well there's your problem

  14. #14
    Skaarj
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    Quote Originally Posted by P4NCH0theD0G View Post
    So what if the host could skip them in Arcade Mode and a Majority Vote of Human players in Standard Campaign?

    It would underline the Arcade-ness of Arcade Mode, too...
    Coulldn't agree more






    I have had the experience at several jobs which if something made sense and would be quicker or more profecient it would be over looked!

  15. #15
    Skaarj
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    Quote Originally Posted by P4NCH0theD0G View Post
    And lastly, I have an issue with the forced resets of weapon loadouts at specific points (Chapters, Cutscenes, Acts). I lose cool weapons and ammo, just because I go through a door? Why, exactly? Yes, you should never end up with no ammo at the start of a new chapter, but why take away your surplus ammo, or your special weapon. I found that quite annoying.


    And before anyone complains that I'm just complaining, would I bother if I didn't really like it?

    SPOILER There were serveral areas I found this to be most annoyingand unfortunitly I can only remember onE right now which was most prevelant: SPOILER Act 4 Ashes 2 Ashes if you run through without hitting any ashed bodies you get access to a special weapons room at top of griffin tower after entering the first door, then it's to the right. Now here I normaly pick up the Torque Bow for the next chapter being that there is nothing to kill on the way to see Griffin after picking up the Torque Bow, but my weapons are reset to the default when starting the next chapter Crater. VERY ANNOYING

  16. #16
    Iron Guard
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    thats why your first time through should be with friends or solo
    Guardian & Wingman


 

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