Sorry for the Problems!! i have one last Deal I cant get it to react with Physics i Tried using Both bWakeOnLevelStart ,WakeRigidBody() and neither of those make my object not static
i also tried using the diferent physics states Rigid Body,Soft Body etc and it had no effect at all
Anyway here is my code if that helps
Code:
class Wood extends KActorSpawnable placeable;
var() editconst const CylinderComponent CylinderComponent;
defaultproperties
{
Begin Object class=SkeletalMeshComponent Name=BaseMesh
SkeletalMesh=SkeletalMesh'CTF_Flag_IronGuard.Mesh.S_CTF_Flag_IronGuard'
Scale = 1.5
LightEnvironment=MyLightEnvironment
End Object
Components.Add(BaseMesh)
bCanBeDamaged = true
Begin Object Class=CylinderComponent NAME=CollisionCylinder
CollisionRadius=+0040.000000
CollisionHeight=+0040.000000
bAlwaysRenderIfSelected=true
BlockNonZeroExtent=true
BlockZeroExtent=true
BlockActors=true
CollideActors=true
End Object
CollisionComponent=CollisionCylinder
CylinderComponent=CollisionCylinder
Components.Add(CollisionCylinder)
bBlockActors=true
bCanBeDamaged = false
bCollideWorld=true
bHidden=false
bCollideActors=true
bStatic=false
bWakeOnLevelStart = true
bWake
bDamageAppliesImpulse = true
}
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