
Originally Posted by
KartoonHead
Yes it is! I've been trying to force myself to use it so I can get used to the skillset but really haven't known where to start. I made my first proper ZBrush mesh today, a rock, nothing special but I used ZSpheres to create the base, UV Master to create UVs for it, then Spotlight to sculpt the detail as well as paint a texture, so that's gotta be at least 0.0001% of ZBrush that I know how to use now right? XD
I've really gotta sing Spotlight's praises here, a few strokes and you've not only made yourself a detailed high-poly mesh but also sorted yourself a Diffuse, Normal, AO, Displacement and Cavity map for your low-poly, hit the MultiMap Exporter and BOOM! Mesh and maps, all in a neat'n'tidy folder. I'd been bouncing around allsorts of different packages trying to make a convincing rock and it turns out you can get great results from just a few minutes in ZBrush (I'm confident it'd take me under 10 minutes to replicate my results with a bit more practice). I'd wondered why you've been pushing ZBrush so hard, now I know it's because ZBrush is IMMENSE! (for 'immense' see 'amazing', 'awesome' and 'sweeeeeeeeeeeet')
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