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Thread: scale

  1. #1

    Default scale

    i finished my floor plan on paper and am trying to transcribe it to udk using the conversion rate 1ft=16 unreal units. however, when i click play from here, it's WAY off. 16 units isnt even enough space to walk. id really like my model to be as close to the original floorplan as possible.

  2. #2
    Skaarj
    Join Date
    Jun 2011
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    Colombia
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    Quote Originally Posted by royboi View Post
    i finished my floor plan on paper and am trying to transcribe it to udk using the conversion rate 1ft=16 unreal units. however, when i click play from here, it's WAY off. 16 units isnt even enough space to walk. id really like my model to be as close to the original floorplan as possible.
    Hi RoyBoi,

    i know what are you meaning, happens to many times to me. thw only way that i foud to fix it and keep the appearance close to the original model is selecting all the brushes and meshes and scaling it slowly till have a nice perseption of real space

  3. #3

    Default

    yeah since the 1ft=16 unreal units scale didnt work for me, did u find one that did?

  4. #4

    Default

    something you can try is adding few simple brushes in level to give you rough scale of your level and stuff and export that to your 3d app as a reference

  5. #5
    MSgt. Shooter Person
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    Gamertag: K0par

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    The UDK works at a default scale of 1uu == 2cm
    That means a US Foot is about 15 uu wide (1 foot == 30.5cm, 30.5cm == 15.25uu)
    If you are building in MAX, be sure to set your System Units to 1 unit = 2cm or 1unit = 1 Inch (Close enough to 2cm to work if you don't like the 2cm thing). You can set your display units in MAX to whatever you want (feet, meters, etc.) then build your stuff to scale and when you import into UDK it will be the right scale with the default player (who is about 6'3" tall).

    I know it's a bit rambling and obtuse but setting your scale right from the beginning is essential, especially if you are working from CAD designs.
    Last edited by Tom Shannon; 09-30-2011 at 12:10 PM. Reason: Changed some incorrect scale info

  6. #6

    Default

    Quote Originally Posted by Tom Shannon View Post
    The UDK works at a default scale of 1uu == 2cm
    That means a US Foot is about 61 uu wide (1 foot == 30.5cm, 30.5cm == 61uu)
    If you are building in MAX, be sure to set your System Units to 1 unit = 2cm or 1unit = 1 Inch (Close enough to 2cm to work if you don't like the 2cm thing). You can set your display units in MAX to whatever you want (feet, meters, etc.) then build your stuff to scale and when you import into UDK it will be the right scale with the default player (who is about 6'3" tall).

    I know it's a bit rambling and obtuse but setting your scale right from the beginning is essential, especially if you are working from CAD designs.
    AHA! that scale works perfectly. thanks a lot!

  7. #7
    Skaarj
    Join Date
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    Netherlands
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    Default

    Very helpfull indeed, thank you royboi!

  8. #8
    MSgt. Shooter Person
    Join Date
    Mar 2011
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    if u have scaled it u can hold "\"(backslash) for an preview of the player height.
    Just an awesome Dutchman messing about

  9. #9
    MSgt. Shooter Person
    Join Date
    May 2011
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    1 foot = 61uu? Are you sure? That would mean the 6'3 player is 381.25uu. I built a test cube 381.25uu high and it seamed to tower over me.

  10. #10
    MSgt. Shooter Person
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    Gamertag: K0par

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    Doh! You're right! If 1 foot = 30.5cm and 1uu == 2cm, 1 foot == 15.25uu !!
    Thanks for the catch. Stupid math.
    6' == 91uu

  11. #11

    Default

    There are two scale for architectures and interior designers...They are metric and Armstrong...1'-12" that means 1 feet is equal to 12 inches..This scales are used for purpose of marking and measurement..


 

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