That model is from way back when the whole project was starting , we alredy reemplased that weapon with a proper model as well textures
I guess the custom light class may have something to do with it but I can't find that WIP thread either... So could you please explain what settings your dominant directional light uses? Also do any of your light class changes/light functions improve performance? If so I would be VERY interested in seeing them as well. ^^
When i was developing the day and night cycle ( as well part of the terrain ) i had opened a tread to get main advice you can check about it here
And about the custom light class
http://www.youtube.com/watch?v=rMa3SmuPv-U The video has a link to the pastebin with the code as well the author
its the same as a dominant directional light except it has its own movement, and gets the sky material and changes various parameters based in time etc to simulate the whole day and night effect
and make sure to vote for us as Indie of the year over indie db!
The concept looks good. Great work.
The follower of the most high God
We made it to the indie of the year top 100 as upcoming Best RPG!!!! Thanks for everybody who voted for us also here is a small new update
Here some WIP images of the progress on the landscape and vegetation,
we will post more of our world soon, when our rocks and foliage are polished enough
(images here lacking both, dont judge too hard ; )
Ah, and also a Kukri, which will be a findable weapon.
Also a big thanks to everyone voting for us - we got nominated for
best Indie-DB upcoming/unreleased RPG of 2012!
That means a lot to us and please continue voting for Survivor: Forgotten World!
I don't always program,
But when i do, i choose UnrealScript.
stay programming my friends.
Yup!, we recently got an concept artist and a Character modeller , after the character is done and properly rigged to the UDK Skeleton we will finally be able to record most of the features
since most of the core gameplay is done aka ( you can build structures,weapons degrade,crafting is done,player needs alredy work etc etc) we are mainly polishing what we have so its presentable
here is also a WIP pic of some of our foliage assets we are mainly trying to gather some feedback so feel free to write here!
also the concept of one of our First characters ( we are aiming for 4 characters in the campaign 3 male , 1 female , each character has its own skilltree)
Concept done by the talented Elwira Arkanov
Some new content!
Dialogue System ( image compression lowered quality too much)
Our new update should come by wensday
Thanks for your feedback Fraktal, This was the first iteration of the character mainly to use as base for the character modeller, Of course the in-game model will be more ravaged / rusty
HUGE ! Update over MODDB
Or you can just see the screenshots here
(Full / Much bigger version here )
Full version here
Please note that you can log all the trees/palms ingame, which is a huge effort on the development
side to make that possible. You can cut a tree on the bottom trunk and it will fall over properly.
You could potentially rode the whole Island
The Island is huge, but we still need to fill most parts, theres a lot of work to do.
As always, we only present a minor part of what has been done in the last, because there is just too much. Here are some parts from our Interface:
Our sleek quest notification (WIP):
The text is only placeholder for presentation.
Our mode selection. There will be different modes to play, even more than you can see on the
Image. But we are not 100% settled with them so far. With the base game, there are tons of
possibilites, per example; with slight modifications you had a "Slender" like mode, or a Zombie Survival.
Full version here
That was it for this update -
Thank you for looking into here, also check out our image section and our features
section for more information!
Please comment on our work, tell us what you like and what you think needs improvement,
we are happy to read about your opinion, and we will do a better game with your Input!
Great work, cant wait to play something like this, keep it up man!
FREELANCER PROGRAMMER/ARTIST OPEN FOR HIRE
Vaulting Using Actors
Widescreen Hotfix (Canvas)
Scene Contrast PostProcess
Creating Menus/Buttons Using Canvas
RPG Inventory Abstract
Ocean Waves using World Position Offset
Sniper Lens Effect
BallGame Starter Pack
Zombies Demo/Source Code
Please do not PM me with questions. I am very busy and questions are better off left to the forums. Thank You
Thanks a lot TheAgent!, Hopefully our alpha comes some day arround this year, we are at the moment where we are just mainly waiting for the level to be finished and the first character and enemy set to be done
since most of the gameplay is functional alredy
If you gave a proper read to the game then you would alredy know
Player Needs,Structure/Building system, Specializations, Wound System just to name a few of everything we got done so far
While i can see a similtude since both games are set in an island theres no way it could be tough that " there are no differences if it had zombies instead"
Survivor is Esentially a Survival game, not a zombie slaher or similar
It's awesome to see this project comming along nicely! I'm especially jealous of the level of quality for the vegetation you are creating! Any chance of some wireframe shots for those trees? ^^
Thanks! Pretty much all of it has come from one of our main modellers (Vaggelis ) he has a lot of experience with it since he worked in iron Front:liberation
And about the wireframe shots , once our server is setup back ill ask dex to setup a few for you
hello alvarofer0021, your work looks beyond excellent at the moment, i cant wait until its released or even a demo version, i used to play Stranded 2, and it was a great survival game but not a lot of things to do, then i started on minecraft but that got boring over the course of a year, but then i came across this forum, and i have been folowing your progress for the last 3 months, everything is looking great, just a few questions if you dont mind. is there going to be like Dangerous and non-dangerous animals and creatures and things like showed in stranded 2, or is it just all standed animals that are non-dangerous. also cant realy be bothered to read back thru the hole forum lol, but is it goign to be designed as a downloadable game or a in browser game?? and will it be set to have multiplayer aswell?
Keep up the great work
Its going to be a full game released trough steam and gamersgate ( implying we get trough greenlight )
Multiplayer is included with competitive gamemodes and Co-Op, there are dangerous and non dangerous animals, theres also an cannibal and non cannibal tribe, WW2 left overs, and a " Entity " that haunts the island and Thanks!
is there going to be a bit of ingame footage to show us what its gonna look like?? id love to see how it is ingame, if ur able to do so atm, and one more thing, i seen the island map, will it be set like 1 island??/ or 1 island then do certain things then travel to next place, E.g like in stranded 2, or will it be a huge map with multiple islands and free roam??
cant wait for game hehe lol
Just registered to tell you how much I am in love with this game concept and what I have seen so far. It is, in my opinion, the best WIP based on the UDK coming from an amateur studio. Never give up please, I would love to play this little gem once it gets ready. Also, do not rush it, polish it as much as you can and do not disappoint.
I really thought about investing into your project, money-wise or with my skills (I am a WebDesigner, UI/UX-Designer & Graphic Designer), in case you need anything
hello again alvarofer, hows things coming along?? im keen for some more update footage lol,
i would lend a hand but, i dont know how to use the programs hahahaha lol,
cant wait, best of luck