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  1. #1
    Iron Guard
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    Exclamation Ironbelly looking for Passionate and experience Enviro 3D artists


    www.ironbellystudios.com

    Follow us on twitter: www.twitter.com/ironbellystudio
    Like us on Facebook: www.facebook.com/ironbellystudios (and enter to win a free PC game every week)



    Hello and thanks for checking out the thread! We are a large(30+), well managed team of passionate individuals who are setting out to start a new, great indie studio and we're looking looking for like-minded, dedicated and talented people to build this this vision with us.

    Our Project is titled Anomalous and at the moment we are looking for AI coders, regular scripters and environmental 3D artists

    Who are we?
    Ironbelly Studios has traditionally been an Art House in the past. We created art assets for game studios and video game startups to be used for raising capital for project development. We've been together under the name Ironbelly Studios since 2009 but many of us that constitute the core of Ironbelly have been working together on similar projects since 2006. We are a group of passionate, dedicated and talented group of game developers who are serious about getting this project out the door and into digital distribution channels. We are extremely organized, and most of us have many years either running or working with remotely distributed teams.

    What are we working on?
    To give you a little idea of the current project it is a single player FPS heavily styled after Moon or 2001:The Space Odyssey in the beginning, very clean designs, and from there we lead the player away from that to a much more dark and sinister look and feel towards the end. It is a FPS Survival game that takes place on a space station and instead of hordes of zombies the player will be facing off against waves of robotic killing machines, some large and few, others small and many. The closest examples of gameplay style that comes to mind would be Black Ops Zombies with a dash of Dead Space. Our goals for this project are not overly ambitious, we have what we think is an exciting, attainable project that we can have up and running in the next 6 months. I personally have been working with collaborative teams for over 5 years and my experience working with teams(my own included) with giant ambitions for projects that never see the light of day has steered me towards more realistic and do-able goals.


    Key Features:
    • Engaging Single player campaign
    • Survival FPS style gameplay, mixing the best of Killing Floor, L4D and Black Ops Zombies
    • Stylized Sci-Fi environments
    • Massive Robotic Combat
    • Useable environments

    What sets us apart?:
    • Some of the most talented people around

    First and foremost I would have to say it is the incredible group of people assembled so far that would really distinguish us. We have some insanely talented and experienced team members, many of which are pillars of the UDK community while others are industry vets holding high profile positions at some of the worlds most reknown AAA studios. They continually blow me out of the water with the work they produce.
    • Department Leads to share the management workload

    We have some very notable people in Lead positions that ensure A.) The entire project doesn't rest in the hands of just one person(that being myself). It means the people with the most experience in their discipline help guide the workflow to be as efficient as possible.
    Our list of Leads includes:

    Audio Lead: Nick Dixon - Output Audio
    Art Director: Roland Brown - GirlSquadX
    Lead Level Designer: Joseph Novak
    3D Lead: Katie Sabin

    We are definitely hunting for a 2D lead at the moment
    • Experienced Dedicated Project Lead

    As the project lead my duties are soley to managing and pushing the team forward. Having a project lead that is 100% dedicated to leading a project and not trying to carry the burden of coding or modeling as well allows me to focus entirely on moving this project and our team full steam ahead. I have many years of experience running remote teams and over these years I have gathered or built a powerful set of management tools used to run our operations, streamline our workflow and take team communication to a new level.
    • We are Prepared

    Game Design Document: Check!
    Art Bible / Style Guide: Check!
    Level Design Documents: Check!
    Sound Design Document: Check!
    Technical Design Document: Check!
    NDA's and Royalty Share Agreements: Check!
    Comprehensive Financial Forecasts: Check!
    • Communication and Organizational Infrastructure

    Communication
    We have multiple voice conferences each week to keep the team focused, galvanized and on track. Once a week we have a team wide asset review meeting going over key concepts and the weeks assets that were finished. First and foremost this is a collaborative project. While I may act as the engine and the helmsman, the team as a whole shapes the course of the project. All ideas are welcomed in our meetings and thoroughly considered. We have 4 other teamspeak meetings during the week to confer with department leads about department specific progress and workflow. Outside of that we manage communications through our internal forums, in prompto skype, msn, ICQ or gTalk chats as well as meetings in person with some of the crew. Our strongest point is our communication, the last thing we ever want is for team members to feel like they are working in a bubble separate from the rest of the team.

    Project Management System
    All tasks are scheduled, tracked and managed within a sophisticated server side Project Management site. Deadlines are set and agreed upon and the tasks are laid out in advance so that we can plan the project as a whole and then narrow down on a smaller scale once we figure out how best to fit the work together.

    Content and Communication Management System(CCMS)
    Our custom built CMS allows us to keep all of our new content as organized as possible while allowing group discussions to spring naturally around the latest content being produced. I would be willing to wage that we are running the most robust open-sourced CMS every developed for Game Development(outside of the giant AAA studios of course). Within it's walls are our forums, our image/video/audio galleries, our wiki and documentation. All tied together so one system such as the forums can tie directly into another such as the images, enabling a level of communication which I've never seen in my 7 years of doing this. I have a few good friends running large professional studios and I can tell you our CMS is at least on par if not far ahead of what they use to manage their communications. Of course their teams are all located in a single building so the need for such a robust system isn't as critical ours but they are all blown away when they see how organized our teams are run

    Our Team so Far: Here's a breakdown of our team right now so you know what you are getting into:

    Producer: 1
    2D / Concept Artists: 3
    3D and Texture Artists: 2
    Animators: 1
    VFX / Cacade Artists: 1
    Level Designers: 3
    Audio Engineers: 2
    Programmers: 0


    If you're curious as to the standards we keep at Ironbelly you can head over to www.ironbellystudios.com to check out our portfolio, we pride ourselves on this very high standard of quality for all work we produce.
    I'll throw in a few early concepts and models from our work so far and do my best to update this thread as more exciting stuff comes online.

    I can be contacted via PM on the forums here or via email at talent -at- ironbellystudios.com. Can't wait to speak with you soon!











    Attached Images Attached Images
    Last edited by ironbelly; 04-13-2013 at 11:51 AM. Reason: Updating team roster

  2. #2

    Default

    Anymore room for another sound designer/implementer?

  3. #3
    MSgt. Shooter Person
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    Default

    Hi, so I could need some help with concept art. I saw on your site, you may help. How much is it?
    Director of Futuristic Arts Studio
    - Website administration
    - Management
    - Recruitment
    - Game Design / Level Design (beginner)

  4. #4
    Iron Guard
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    Default

    Hey FejZa, did you have a link to yuor portfolio? By your signature it looks like there could be more than a few talents you possess that I'd love to speak with you about

    Lorbid, I'll have to pass you onto our Lead Audio engineer to discuss that. If you also had a link to your portfolio that would make life simpler

    thanks!
    ~Ryan Wiancko - Producer
    Ironbelly Studios -
    AAA Quality Services at Indie Prices
    UDK Developer & Service Provider(2D,3D,UI,Animation,VFX,Audio,Code) for PC, Console and Mobile
    Follow us on Facebook: www.facebook.com/ironbellystudios

  5. #5
    Skaarj
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    Default

    Your project sounds like Space Odesey, Aliens, and Star Wars with the Robotic Army type theme. Sounds like an interesting concept. Is this going to be a FPS, Co-Op multiplayer, or strategy type game because from the discription you have you could possibly do any or all of the above.
    Personal Portfolio - Deviant Art Portfolio | Available for Freelance Work

    Lead 3D Artist and Annimator for BMH Design Studios
    Follow BMH Current Projects on Facebook
    Join BMH on our Discussion Forums

  6. #6

    Default

    Quote Originally Posted by ironbelly View Post

    Lorbid, I'll have to pass you onto our Lead Audio engineer to discuss that. If you also had a link to your portfolio that would make life simpler

    thanks!
    Doh. Could have sworn I linked it.


    http://www.viproductions.net/myproje...io/soundesign/

    I'll update my signature as well.


  7. #7

    Default

    Sig updated.
    Audio Specialist, Sound Designer, Audio Implimentation
    Personal Portfolio Click Here
    Current Project: none
    Affiliations: UDK learning, Fraktured Games, VI Productions

  8. #8
    Iron Guard
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    Default Thanks

    Thanks Lorbid, I've sent your contact information off to our audio team to see if they could use an extra hand. There's been a great response to this thread in PM's and emails and I want to encourage any 3D modelers, texture artists or concept artists to feel free to drop me a line as well..
    ~Ryan Wiancko - Producer
    Ironbelly Studios -
    AAA Quality Services at Indie Prices
    UDK Developer & Service Provider(2D,3D,UI,Animation,VFX,Audio,Code) for PC, Console and Mobile
    Follow us on Facebook: www.facebook.com/ironbellystudios

  9. #9

    Default

    Hi , Awesome Work You Got there
    Sent you an email

  10. #10
    Iron Guard
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    Default

    Funny enough I was just reading through your email.. I've sent it off to our Audio lead and hopefully he'll be getting back to you in the next day with his thoughts..
    ~Ryan Wiancko - Producer
    Ironbelly Studios -
    AAA Quality Services at Indie Prices
    UDK Developer & Service Provider(2D,3D,UI,Animation,VFX,Audio,Code) for PC, Console and Mobile
    Follow us on Facebook: www.facebook.com/ironbellystudios

  11. #11
    Skaarj
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    Default

    Nice Concept work.
    Personal Portfolio - Deviant Art Portfolio | Available for Freelance Work

    Lead 3D Artist and Annimator for BMH Design Studios
    Follow BMH Current Projects on Facebook
    Join BMH on our Discussion Forums

  12. #12
    MSgt. Shooter Person
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    Default

    i am interested in joining the team! as a level designer, do yo have room?

    ive been talking to you on this forum
    http://forums.epicgames.com/showthread.php?t=815086

    Hi there, I'm currently looking for work in a team as a level designer. I'm a aspiring artist with a few years experience in level design. i have worked in a teams before, but none where very successful, As a level designer. I'm looking for something to keep me busy and build upon my own skills. I would preferably like to work with the UDK but i can also help with Cryengine 3, as i have worked with Cryengine 2.

    UDK:
    I am a skilled level designer for the UDK engine.I know how to use kismet (well but not perfect), Matinee ( good),Material editor( basics to intermediate), (very Basic) scaleform, I don't know speed tree that well, but am willing to learn. and i am almost always working on my map. I have been working with UDK for a little over a year now.


    My specialty's in design are FPS, TPS, Adventure, and Action adventure.
    i give updates on my work, and stay in close touch with the team.

    once contacted, i have skype and dropbox(anything you need me to get)
    Please contact me through pm or email






    click below
    Check my profile for examples of my work
    http://www.moddb.com/members/bobthet...ages/new-maps4

    ps: i don't really like to sign contracts, let me know if this a problem

    --

    thank you

    any questions please ask

  13. #13
    Iron Guard
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    Default

    Hey Bob, thanks for the reply.. Hit you up via PM. That link you posted is all broken though.. Here's what it should be : http://www.moddb.com/members/bobtheturtle/images
    ~Ryan Wiancko - Producer
    Ironbelly Studios -
    AAA Quality Services at Indie Prices
    UDK Developer & Service Provider(2D,3D,UI,Animation,VFX,Audio,Code) for PC, Console and Mobile
    Follow us on Facebook: www.facebook.com/ironbellystudios

  14. #14
    Redeemer
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    Gamertag: daimakupikoro PSN ID: lone_vampire

    Default

    hi, i'm intereted in join your team, the unreal script coder position is still available ?
    http://vincenzoravo.vrs.com.ve http://www.slaughtermaze.com

    please don't fill my inbox with questions, ask in the forum, the answers will help you and others !!!

  15. #15
    Iron Guard
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    Default

    Hey man, thanks so much for the reply.. Absolutely we are definitely looking hard for a talented and passionate AI coder to step up to the plate..
    ~Ryan Wiancko - Producer
    Ironbelly Studios -
    AAA Quality Services at Indie Prices
    UDK Developer & Service Provider(2D,3D,UI,Animation,VFX,Audio,Code) for PC, Console and Mobile
    Follow us on Facebook: www.facebook.com/ironbellystudios

  16. #16
    MSgt. Shooter Person
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    Default

    Interested in another volunteer?

  17. #17
    Iron Guard
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    Default

    But of course, looking forward to speaking with you further about what we are doing.

    Any for anyone else we are definitely still in need of environmental concept artists, texture artists and a talented AI scripter
    ~Ryan Wiancko - Producer
    Ironbelly Studios -
    AAA Quality Services at Indie Prices
    UDK Developer & Service Provider(2D,3D,UI,Animation,VFX,Audio,Code) for PC, Console and Mobile
    Follow us on Facebook: www.facebook.com/ironbellystudios

  18. #18
    MSgt. Shooter Person
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    Default

    If you have a room for 1,im a Level Designer,3d artist(im a prop modeler,i model weapons and rigg and animate weapons). I also do some sound fx.
    Portfolio:http://miguelportfolio.carbonmade.com/


    If you ever want a personal tutorial for anything on UDK or anything in 3ds max please dont be scared to request a tutorial via PM
    If you have any questions PM me

  19. #19
    Iron Guard
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    Default

    that's quite the variety of skills you bring to the table Mike. I'm sent you an email
    ~Ryan Wiancko - Producer
    Ironbelly Studios -
    AAA Quality Services at Indie Prices
    UDK Developer & Service Provider(2D,3D,UI,Animation,VFX,Audio,Code) for PC, Console and Mobile
    Follow us on Facebook: www.facebook.com/ironbellystudios

  20. #20
    MSgt. Shooter Person
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    Default

    I haven't received an email , here's my email mike21398@hotmail.com.
    Portfolio:http://miguelportfolio.carbonmade.com/


    If you ever want a personal tutorial for anything on UDK or anything in 3ds max please dont be scared to request a tutorial via PM
    If you have any questions PM me

  21. #21
    MSgt. Shooter Person
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    PSN ID: eshwarlion

    Question

    I'd like to join .
    Can I?

  22. #22
    MSgt. Shooter Person
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    Default Level Design Lead

    Hi, I'm also interested in this project. I like the look of it. I'm currently the lead game developer at Next Gen Games. I've worked on mods in the past as the level design lead and I'm looking to get involved in another project. My latest personal project was an on-rails survival horror FPS in UDK. You can a video on my site in my sig. I'm an expert in UE3 and kismet as well.

    I'm looking to find a team that wants to create a great game not just for fun, but to try and get published. I'm looking to team up with a a talented group of guys that will hopefully become full on AAA development studio if things go well. If this sounds like you and you are interested in working together get in touch with me.

    Regards,

    John Ingato
    www.johningato.com

    Project: White - Lead Level Designer

    Biggz: The Exterminator - Personal Project

  23. #23
    Iron Guard
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    Default

    Hey guys, thanks for the interest. Busy week, sorry for the delay.. Blaklion, can you post up a portfolio for us to take a look at?

    John, there's an email on it's way to you.. Really excited to speak with yuo further about coming on board
    ~Ryan Wiancko - Producer
    Ironbelly Studios -
    AAA Quality Services at Indie Prices
    UDK Developer & Service Provider(2D,3D,UI,Animation,VFX,Audio,Code) for PC, Console and Mobile
    Follow us on Facebook: www.facebook.com/ironbellystudios

  24. #24
    MSgt. Shooter Person
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    Default

    Still haven't received the email .
    Portfolio:http://miguelportfolio.carbonmade.com/


    If you ever want a personal tutorial for anything on UDK or anything in 3ds max please dont be scared to request a tutorial via PM
    If you have any questions PM me

  25. #25
    Iron Guard
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    Default

    Sorry Mike, not sure why the emails didn't make it through to you.. Sent the PM instead.. thanks for the interest. Reminds me that I better send John a PM as well as I sent him an email at the same time..
    ~Ryan Wiancko - Producer
    Ironbelly Studios -
    AAA Quality Services at Indie Prices
    UDK Developer & Service Provider(2D,3D,UI,Animation,VFX,Audio,Code) for PC, Console and Mobile
    Follow us on Facebook: www.facebook.com/ironbellystudios

  26. #26

    Default

    Hi Mr. Wiancko,

    Your project looks awesome, some great concepts you've got going on, love the art style and it really seems like you have a very cohesive vision here. That being said I would very much like to throw myself into the running and see if you would be interested in my skills, which include level design, 3d modeling (prop and environment), texturing, level building in UDK and some intro kismet/matinee work. I graduated with my BAS in Game Art and Design, graduating second in my class.
    I'd very much like to join a team with a clear, obtainable goal and have the ability to work with a group of great people which already appear to have. I know I have a lot that I can bring to the table and can't wait to see what I'd be able to learn from you and your team.
    You can view my work at www.JonMedwid.com. If interested please shoot me an email or a PM.

    Thanks and I hope to hear from you!

  27. #27
    Iron Guard
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    Default

    Dr. Jonas, it's awesome to hear from you and I'm really impressed with your work. Thanks so much for your interest.

    As for everyone else, stay tuned for a big art update coming soon.
    ~Ryan Wiancko - Producer
    Ironbelly Studios -
    AAA Quality Services at Indie Prices
    UDK Developer & Service Provider(2D,3D,UI,Animation,VFX,Audio,Code) for PC, Console and Mobile
    Follow us on Facebook: www.facebook.com/ironbellystudios

  28. #28
    MSgt. Shooter Person
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    Default I bet I could contribute

    Hey I'm looking to hone my skills on a real project, not just a toy project or class assignment.
    You seem to have a group who knows what they're doing. I'm a bit of an amateur UDK generalist at the moment but
    I can figure out how to do just about anything in UDK with a little time and research (mentoring helps )
    I've done some minor mods in the past with Unreal 1 and UDK so far keeps getting cooler and cooler.

    I know the basics of Materials, Cascade, UnrealScript, Kismet, Level geometry, Matinee, Animation Trees,
    Sound Groups, Terrain Editing, Vertex Painting, Maya modeling and animation and exporting to UDK.
    Only thing I haven't touched yet is UDK Mobile and ScaleForm.

    I'd like to see what I can contribute!


    -Aaron McCausland

  29. #29
    MSgt. Shooter Person
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    Gamertag: YakZSmelk

    Default

    Where are you guys located?
    Current UDK Project: Wild Wild Western
    Personal Website: robhow.com

  30. #30
    Iron Guard
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    Default

    Thanks for the interest guys, PM's sent all around.

    In terms of where we are located, the team is 100% remotely distributed. The company itself will have it's HQ in Montreal, in the heart of the gaming industry but our office is virtual, our team is spread across the globe and I've nearly a decade of running teams this way so we're a pretty efficient and well oiled machine!
    ~Ryan Wiancko - Producer
    Ironbelly Studios -
    AAA Quality Services at Indie Prices
    UDK Developer & Service Provider(2D,3D,UI,Animation,VFX,Audio,Code) for PC, Console and Mobile
    Follow us on Facebook: www.facebook.com/ironbellystudios

  31. #31
    Skaarj
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    Default

    Thanks for all the recent interest regarding positions at Ironbelly, we have some outstanding new additions to the team and are producing great work daily. We still have a places available at this time, so get in touch if the advertised positions interest you and we can show you how awesome our game is!
    Nick Dixon - Sound Designer, Composer and Department Lead
    Ironbelly Studios

    Join Us: http://forums.epicgames.com/showthread.php?t=812817

  32. #32

    Default

    I can Model and Texture Props and Environment as well..
    You can checkout My Work @ maxunlimited.co.cc
    my Email ID is maxthebest685@gmail.com..
    ---------------------------------

  33. #33
    MSgt. Shooter Person
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    Gamertag: yo momy ha

    Default

    looks good

  34. #34
    Iron Guard
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    Default

    Thanks, sorry for the delay in a reply I've been moving the past week or.

    One of our baddies got himself all textured and gosh does he look puurrddy.:


    As well as a little set piece

    ~Ryan Wiancko - Producer
    Ironbelly Studios -
    AAA Quality Services at Indie Prices
    UDK Developer & Service Provider(2D,3D,UI,Animation,VFX,Audio,Code) for PC, Console and Mobile
    Follow us on Facebook: www.facebook.com/ironbellystudios

  35. #35
    Iron Guard
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    Default

    Thought I'd share some of the progress being made this week.

    There are 3D and level design positions available, if you are interested please make sure to send me a PM or give me a shout at ryan _at_ ironbellystudios.com

    thanks!

    ~Ryan Wiancko - Producer
    Ironbelly Studios -
    AAA Quality Services at Indie Prices
    UDK Developer & Service Provider(2D,3D,UI,Animation,VFX,Audio,Code) for PC, Console and Mobile
    Follow us on Facebook: www.facebook.com/ironbellystudios

  36. #36
    MSgt. Shooter Person
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    I sent you an e-mail, I am a prop and environment modeler.

  37. #37
    Iron Guard
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    Default

    Thanks for the email and the interest Josh, great enthusiasm. I'm looking forward to staying in touch and seeing your skills develop!
    ~Ryan Wiancko - Producer
    Ironbelly Studios -
    AAA Quality Services at Indie Prices
    UDK Developer & Service Provider(2D,3D,UI,Animation,VFX,Audio,Code) for PC, Console and Mobile
    Follow us on Facebook: www.facebook.com/ironbellystudios

  38. #38

    Default

    Quote Originally Posted by ironbelly View Post
    The company itself will have it's HQ in Montreal, in the heart of the gaming industry but our office is virtual, our team is spread across the globe and I've nearly a decade of running teams this way so we're a pretty efficient and well oiled machine!
    awww Montreal such a... nice and such a f****ing cold city in winter Where do you plan to start your HQ ? I'm just being curious cause I live 20 minutes away from Montreal. Its true it's a great city for the gaming industry but little indie studios are starting to scatter around Montreal instead of being INSIDE Montreal for many reason. It would be less expensive to establish yourself in the suburb or even Quebec which is by far a way better city to live than Montreal but then would have to learn a bit of French to make your life easier although you can still live fairly easily without having to learn it.... but that's just my 2 cents

    Good luck with your company and hope you find a neat place to build your HQ.

  39. #39
    Iron Guard
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    Default

    Ha! Cold indeed.. I lived there for 2 years and man oh man that is a biting wind they have there.. But it could be worse, it could be Winnipeg.. I remember one winter in Montreal it was -42 with the Windchill and we turn on the news and it's -70 in Winnipeg with the Windchill.. I think they said that an exposed person would die in under 2 minutes at that temperature.. Made me glad to be in Balmy montreal at that point.
    Obviously I'd love to be in Old Montreal, but Le Plateau is beautiful as well. Not too picky as long as we are in the heart of such an inspiring city.. Quebecois is one of my favorite languages and it's a treat to have an excuse to learn it even more. Thanks for your props man, appreciate your comments!
    ~Ryan Wiancko - Producer
    Ironbelly Studios -
    AAA Quality Services at Indie Prices
    UDK Developer & Service Provider(2D,3D,UI,Animation,VFX,Audio,Code) for PC, Console and Mobile
    Follow us on Facebook: www.facebook.com/ironbellystudios

  40. #40
    Iron Guard
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    Default

    Just a quick notice to everyone that our needs have changed, we are currently on the hunt for a lead 3D modeler with a lot of experience in UDK. Obviously we are still looking for non-lead 3D artists but the focus right now is finding and experienced and dedicated 3D artist with a lot of UDK experience to help shape all 3D work that ends up in the game. Really looking forward to hearing from you fit the bill!
    ~Ryan Wiancko - Producer
    Ironbelly Studios -
    AAA Quality Services at Indie Prices
    UDK Developer & Service Provider(2D,3D,UI,Animation,VFX,Audio,Code) for PC, Console and Mobile
    Follow us on Facebook: www.facebook.com/ironbellystudios


 
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