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Hello and thanks for checking out the thread! We are a well managed team of passionate individuals who are setting out to start a new, great indie studio and we're looking looking for like-minded, dedicated and talented people to build this this vision with us.
Our Project is titled Anomalous and at the moment we are looking for someone to come in and help us create and polish some of the intro and outro cinematics for the game. It would be fantastic to have someone with an eye for dramatic cinematography who can really capture the feel we are creating with this game. Obviously a lot of experience with Matinee is a must.
Who are we?
Ironbelly Studios has traditionally been an Art House in the past. We created art assets for game studios and video game startups to be used for raising capital for project development. We've been together under the name Ironbelly Studios since 2009 but many of us that constitute the core of Ironbelly have been working together on similar projects since 2006. We are a group of passionate, dedicated and talented group of game developers who are serious about getting this project out the door and into digital distribution channels. We are extremely organized, and most of us have many years either running or working with remotely distributed teams.
What are we working on?
To give you a little idea of the current project it is a single player FPS heavily styled after Moon or 2001:The Space Odyssey in the beginning, very clean designs, and from there we lead the player away from that to a much more dark and sinister look and feel towards the end. It is a FPS Survival game that takes place on a space station and instead of hordes of zombies the player will be facing off against waves of robotic killing machines, some large and few, others small and many. The closest examples of gameplay style that comes to mind would be Black Ops Zombies with a dash of Dead Space. Our goals for this project are not overly ambitious, we have what we think is an exciting, attainable project that we can have up and running in the next 6 months. I personally have been working with collaborative teams for over 5 years and my experience working with teams(my own included) with giant ambitions for projects that never see the light of day has steered me towards more realistic and do-able goals.
- Engaging Single player campaign
- Survival FPS style gameplay, mixing the best of Killing Floor, L4D and Black Ops Zombies
- Stylized Sci-Fi environments
- Massive Robotic Combat
- Useable environments
How prepared and organized are we?
Game Design Document: Check!
Art Bible / Style Guide: Check!
Level Design Documents: Check!
Sound Design Document: Check!
Technical Design Document: Check!
NDA's and Royalty Share Agreements: Check!
Comprehensive Financial Forecasts: Check!
If you're curious as to the standards we keep at Ironbelly you can head over to www.ironbellystudios.com to check out our portfolio, we pride ourselves on this very high standard of quality for all work we produce.
I'll throw in a few early concepts and models from our work so far and do my best to update this thread as more exciting stuff comes online.
I can be contacted via PM on the forums here or via email at talent -at- ironbellystudios.com. Can't wait to speak with you soon!