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  1. #1
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    Default UDKLearning University (Updated Aug 29 2011)

    New YouTube Announcement UDKLearning University Update

    We now have 5 new members as of today. I have send PM's to all that were on the waiting list. And still no response back from most. The other 10 positions are open still, but filling up fast. So, if you would like to join, now is the time to do so.

    As for the other 3 Moderator Position.

    These positions are part of the Administrative team. They will be involved it the top level decision making of the team. What direction should tutorials go, what the New Web site will look like. What features will be on the web site.

    Here are the qualifications you must have to be able to hold one of these positions.

    • Web dev/Moderator. 2 positions.
    • Responsibilities: To help build and maintain the new site using PHP, MySQL, Java, Joomla, and HTML on a Windows Server.
    • Also, must be able to follow instruction on site construction.
    • Must be able to communicate in English well enough to convey problems and solutions.
    • You must be dedicated, and team oriented.
    • Also must have a basic understanding of UDK, and basic Game design.
    • These positions are also required to go through the Assignments and complete them on time.

      Video production Specialist. Positions 1.
    • Responsibilities:
    • TO help with tutorial creation and direction.
    • To help with all aspects of the video process.
    • Must be able to create a lead in, and ending credits with a professional look and feel.
    • You must be dedicated, and team oriented.
    • Also must have a basic understanding of UDK, and basic Game Design.
    • This position is also required to go through the assignments and complete them on time.


    If you feel you are qualified for 1 of the positions above. Please send my an application, and a brief explanation of you accomplishments in the related field. Instruction for the application are in the OP.

    Thank you,

    Lee



    Original Post
    UDKLearning University


    Hello,

    Hi all, My name is Lee and I am creator and owner of UDKLearning. I have been lurking here on the UDK forums for a while now, and have decided to try a new experiment in learning the UDK workflow and system.

    How will it work.

    • 1st

      Basics
      I am starting up a team to create a basic UDK game. The team will be made up of people that are new to UDK, and have a burning desire to learn it, and all that UDK encompasses like I have. This will also include other programs that will be needed to make models, UV's, Textures, Sound, UI ScaleForm, and Uscript. The process will go from the install to cooking the game for release.


    • 2nd

      Implementation

      After we get the knowledge level of the team up to a desirable level, we will start on the game. The team will be broken up into smaller teams for higher learning of a specific position found in the game design industry. All, assets created in this game will be yours, but must have a Open source license. This is due to the game being Open source, and free to everyone. So others can lern from our creation. There will be NO Exclusive content in the game. If this does not appeal to you, then please do not apply.


      The Type, of game has already been chosen. It is really irrelevant for now. And the reason for this is to learn from each other, Not to make a profit, or make our own game idea. That can be done after we learn the UDK.


    • 3rd

      Polish

      This is where we start to learn what makes a great game. Lighting, Materials, Post Processing, Game play, Sprites, and all encompassing environments. This is where we will spend most of our time. Because this is the hardest things to learn in UDK, is how to make a photo-realistic game and test our product for bugs and optimazation. The teams will mesh more here, to start to learn communication and compromise on ones vision so that all have a say so and are contributing equally.


    • 4th

      Release

      Here, we finish the game, and release it and all it’s assets, code and project files to the UDK community. It will be free to Mod, and Adapt it to the game of your choice. Furthermore anyone that participated in the game will be able and encouraged to use their assets in their Online protfolio.

      After all this, the team will decide on what direction they would like to go. It will be totally up to them.

    Team Member count will be no more than 10 to 15. We will work closely with Skype, Ventrillo, Chat, and any other form of communication we can get ahold of. All project files will be hosted Via Private Torrent so all members can get them quickly. Unless I can find a good Host site for free, or close to it. MediaFire and other like it are not viable for the ammount of data we will be transferring in models, textures, sound, voice, and ect.

    What I bring to the table.
    Honestly, I am still learning the UDK and the workflow pipeline. But, I have some things that I can share, and possible front some of you while we are working on this project.

    1. I was accepted this week for a UDK License.
    2. Hosting files. I have a very large server sitting in my house, but I have never had a reason to use it until now.
    3. Tutorials. I have purchased a huge library of paid for tutorials that I have bought over the last 6 months that I will share with only the team.
    4. Time. Working nights, I usually have 4 hours in the middle of the day to work on the project as well as 2 to 3 hours late night as well.
    5. Drive. I never give up when I have to do something. So, you will not have to worry about being abandoned by me in the middle of the course.

    If you have any other questions or concerns please post them here. All Corrispondance between team member should be done in the other thread I will have going in the WIP section of the UDK forums soon.

    Applicants please PM me with your name, age, complete computer specs, current relevant game design programs, Internet speed, and relevant experience. This information is to find out if you would be able to even participate in the team.

    Also, if any knowledgeable or expert UDK users would like to join the team to help with the teaching or headding up one of the micro teams, please post that here too. It would be appreciated if at all possible.

    Team Roster

    1. PsychotropicDog
    2. Tjommi
    3. Alliford
    4. MLP305
    5. lion00777
    6. CloDel Studios
    7. WHICKED
    8. Vicious3745
    9. iuli4n
    10. ZorkLike
    11. Trooper587
    12. Matite
    13. spire8989
    14. Rillek_Alukard
    15. blade007
    Last edited by Archie_Vision; 08-29-2011 at 11:56 AM. Reason: Updated OP.

  2. #2
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    Hosting 'site' .. I dunno, it's something like 2GB for free... I would think that should at least be enough to start.
    https://www.dropbox.com/

  3. #3
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    Thanks for the advice. I have 2 applicants. If they are accepted, then we wil only have 13 slots left.

  4. #4
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    Quote Originally Posted by Archie_Vision View Post
    Thanks for the advice. I have 2 applicants. If they are accepted, then we wil only have 13 slots left.
    We have 4 applicants now. 2 will be accepted as soon as they respond to my questionare.

    If all goes well. We will start the process school at 1st week of Sept.

    Any ideas? Especially from you pro's here. I would like to make sure this goes well.

  5. #5

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    whats your first project going to be about or what type of game will it be?

  6. #6
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    Like I said above, it is really a non issue for now.

    But, for those that are on the fence and have to know. It will be a single level based on a landscape I have created just for this team. It will be a Horde type survival level, with Melee' combat and FPS combat. Also will have 1st person and 3rd person camera views that can be chosen by the player. There will be Tower defense and single combat as well. There is not a story at the moment, and the team will decide on a story, if they think it is appropriate for the game. This will give the team a broad spectrum of knowledge to use when applying for other teams. The game will be 80% Uscript and 20% kismet.

    I hope this answers you question.

    We now have 3 people signed up for the team.
    Last edited by Archie_Vision; 08-08-2011 at 11:18 AM. Reason: spelling and additions.

  7. #7
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    Update. I have added another to the Roster. And I have 4 more going through the Application process now.
    Slots are filling up fast. Hurry while you still can.

    Also, to the Pro's here on the forums. In the next few months I will be needing some guest speakers to talk about different details concerning the UDK and the Workflow involved. If you are interested in becoming a Guest speaker, please PM me so I can get a contact list and a schedule going. ALso include what your speciality is in the UDK. Is it Modeling, Scaleform, or Uscript.

    Thanks,
    Lee

  8. #8
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    Update:

    WE now have 6 on the team, with 3 more being vetted now. Please hurry or you will have to just watch from the outside.

    Thanks,
    Lee

  9. #9
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    We are up to 9 on the team 6 more spots available, with 2 in the vetting process.

    Thanks to all that applied. And if you didn't get accepted, do not count it as a hit against you. It is just due to your PC not being able to handle the type of game we are creating.

    Thanks,

    Lee

  10. #10
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    4 Spots Left. If I do not respond tonight to your application, I will in the morning.

    Thanks,
    Lee

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  12. #12
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    DO not wait too long. I have 3 more spots, and 2 of them might be filled tonight.

  13. #13
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    Bump, we still have 3 spots available.

    The class has started already with the 1st assignment being posted. Once all assignments are turned in, I will post a video on my channel of them. I am really looking forward to completing this experiment. It seems to be taking off to a great start.

  14. #14
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    Sounds like a neat experiment indeed
    Looking forward to seeing how this pans out.
    Current Projects:
    Narcotic Pursuit
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    join us on the IRC @ http://www.clodel-studios.com/UDKC/ or if you have an irc client, we use irc.gamesurge.net and the room is #UDKC

  15. #15
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    Thanks, Clodel. And now we only have 2 spots remaining. Hurry while you can.

  16. #16
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    1 spot left. 1st come 1st serve. Hurry. Classes have already started. They are not easy. Assignments are very challenging, and cover everything from the basics, to intermediate, to high level modeling. If you do apply, remember, it is up to you if you wanna learn. We can teach you, but you must have the desire and the will to learn.

  17. #17
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    Wow great idea, I would join but don't have time now, but will you be doing more these experiments if this go on well? If yes I apply as soon as I will be able ;-) [I mean in March 2012 or in June]

  18. #18
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    Quote Originally Posted by flota113 View Post
    Wow great idea, I would join but don't have time now, but will you be doing more these experiments if this go on well? If yes I apply as soon as I will be able ;-) [I mean in March 2012 or in June]
    If this goes well, we will be doing classes on a regular basis. As for now they are free because we are creating the curriculum. Once I have an Idea of whet it will cost. I will announce the classes and prices then. I cannot afford to this but once.

    Also, there will be abundant information and tutorials available as you go through the classes. There will be online help as well. We are still working out the logistics. But, it seems to be flowing smoothly now.

  19. #19
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    Why I didn't join (oh I remeber I don't have time )
    I'm looking forward to see price. And materials which you be creating like source of game; will be public or for team only?

  20. #20
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    I want to learn. can i join please?

  21. #21
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    Slider, you have to send me the required info I asked for in the OP. Read it, and them PM me the information.

    @ FLota: NO, it will be a total open source. Mods, expansions, and add ons are all permitted. Including all assets will be free to use how you see fit. Only things that are not covered are the ones that are excluded by Epic's EULA.

  22. #22
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    got 2 questions why do you want to know how much Internet speed i have. and the specs of my pc.
    Last edited by slider602; 08-12-2011 at 05:49 PM.

  23. #23
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    Quote Originally Posted by slider602 View Post
    got 2 questions why do you want to know how much Internet speed i have. and the specs of my pc.

    Simple, we are making a Next gen game. Your computer must be able to handle to load, or even run UDK. Which requires SM3 shaders or higher. And you internet speed is relevant because of the amount of file swapping, testing, and downloading you will be doing if you attend the school.

  24. #24
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    you also want direct x 11 support?

  25. #25
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    You don't have to have DX-11, I do and will be using it, however as long as your computer can run UDK good I'm sure it won't be a prob if you don't have a dx11 card, I hope Archie will come here to confirm.
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  26. #26
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    if he wants to create next gen game he should use direct x 11.

  27. #27
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    Quote Originally Posted by slider602 View Post
    if he wants to create next gen game he should use direct x 11.

    True, but it also depends on what exactly you will be doing on the team. Coders do not need dx-11. But the Modelers will. Level designers, should have it, but not required. But the Post Processing and Lighting team will need it.

    Required = No.

    Strongly encouraged= Yes.

  28. #28
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    WE are now full. blade007 has just now qualified to join the team. Please keep an eye out on our WIP thread. We will be posting things there soon enough.

    Thanks to all that applied, and maybe next time for all that could not get in.

    Thanks,

    Lee

  29. #29
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    Archie than you have wich team needs direct 11. no direct x 11 no next gen.

  30. #30
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    Quote Originally Posted by slider602 View Post
    Archie than you have wich team needs direct 11. no direct x 11 no next gen.


  31. #31
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    I have DX-11 But like Archie, eveybody does not need it.
    Current Projects:
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  32. #32
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    Just missed out, i will be looking at the WIP and try and learn from there, if you do this again could you notify me as this would be a great oppertunity to learn new things

  33. #33
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    you should add wich team needs direct x 11.

  34. #34

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    grr i was off by one day to sign up i'd of love to join the team

  35. #35
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    Quote Originally Posted by captain_Bakaneko View Post
    grr i was off by one day to sign up i'd of love to join the team
    Go ahead and send the PM with the info, and you will be one of the 1st on the replacement list.

  36. #36
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    Quote Originally Posted by Darcy View Post
    Just missed out, i will be looking at the WIP and try and learn from there, if you do this again could you notify me as this would be a great oppertunity to learn new things
    Quote Originally Posted by captain_Bakaneko View Post
    grr i was off by one day to sign up i'd of love to join the team
    Go ahead and send the PM with the info, and you will be one of the 1st on the replacement list.

  37. #37
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    btw Archie what are they gonna learn? and you want to make smalle groups. and stays until the game is completed?

  38. #38
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    just an FYI, you will not have access to the licensee docs. Thats only for UT3 licensees as the pages include source code.

  39. #39
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    Object why i want to see license docs?

  40. #40
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    Quote Originally Posted by Object View Post
    just an FYI, you will not have access to the licensee docs. Thats only for UT3 licensees as the pages include source code.
    You must mean "UE3", not UT3 hehe, but yeah, you want to see all the docs on the UDN then you have to fork out the big bucks for a full licence.

    I hope to have that someday.....
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