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  1. #1
    MSgt. Shooter Person
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    Gamertag: Teeh Jayy

    Default SoundGroupClass problem...

    While editing the properties for a custom character, I wanted to change the sounds my character makes from Minh to Carmine. I go to the properties of my pawn, and go down to WarPawn > SoundGroupClass. As soon as I click the option, the sound group automatically goes to "None" and there's no going back.

    Any solutions? :S
    GT - Teeh Jayy

  2. #2
    Palace Guard
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    Default

    None that I know of to get back your original sound, but I do believe for single player where console commands work you could make it carmine.

    Ex.

    Code:
    Set WarfareGameContent.Pawn_CogMinh SoundGroupClass Class'WarfareGameContent.SGroup_COGCarmine'
    Quote Originally Posted by Hitpawz View Post
    Glue a camera to the back of the bowl? Why would you want to make that kind of movie anyway? It's sick.

  3. #3
    MSgt. Shooter Person
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    Default

    aw too bad I can't find a way to change it in the editor as of yet, thanks anyways
    GT - Teeh Jayy

  4. #4
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    Default

    Quote Originally Posted by JUGGERNUT View Post
    None that I know of to get back your original sound, but I do believe for single player where console commands work you could make it carmine.

    Ex.

    Code:
    Set WarfareGameContent.Pawn_CogMinh SoundGroupClass Class'WarfareGameContent.SGroup_COGCarmine'
    How do you change it to a stranded?
    Founder/Director for PWE
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    Betrayl | Pendulum Wars Elite

  5. #5
    Banned
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    Default

    Stranded don't have soundgroups, they were only used in cutscenes.

  6. #6
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    Default

    Quote Originally Posted by CowboyLocust View Post
    Stranded don't have soundgroups, they were only used in cutscenes.
    Exactly, I want no sound in my character.
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    Betrayl | Pendulum Wars Elite

  7. #7
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    Default

    Well why not just go to the soundgroupclass part of the pawn archetype, click the dropdown box and it will go blank. Then you won't have a soundgroupclass.

  8. #8
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    Quote Originally Posted by CowboyLocust View Post
    Well why not just go to the soundgroupclass part of the pawn archetype, click the dropdown box and it will go blank. Then you won't have a soundgroupclass.
    Oh. To smart to have common sense, I guess.
    Founder/Director for PWE
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