This will show you how to have a custom COG or Locust. I think most of you with Gears 2/3 content will need to use this. Here it is:
BEFORE loading your map!
- open the generic browser and click the 'Actor Classes' Tab.
- Uncheck the 'Placeable Classes Only' box.
- Expand the 'Pawn' Category, then the 'GamePawn' one, then the 'WarPawn' one, then the 'Pawn_Infantry' one.
For a new Locust:
- Right-click one of the category's for the Type of Locust you want and select 'Create New Archtype'.
- Name it and put it in a package.
For a new COG:
- Expand the 'Pawn_COGGear' Category and then Right-click one of them for the voice you want and select 'Create New Archtype'.
- Name it and put it in a package.
Kismet Stuff:
- Right-click then select the event you want to spawn the new AI.
- Right-click then select New Action -> Actor -> Actor Factory.
- In the properties of the Actor Factory there is an ActorFactory field click at the end and a Blue Icon appears and click that and select ActorFactoryAI.
- Select the AI whose model is being replaced. NOTE: If you are making a new COG then set the AIController to Hoffman and TeamIndex to 0, if not then dont change anything.
- Next right-click -> New Action -> Actor -> Actor Factory.
- In the properties of the Actor Factory there is an ActorFactory field click at the end and a Blue Icon appears and click that and select ActorFactoryArchtype.
- Next click where it says none and click the magnifying glass icon and then it opens the Generic Browser.
- Find the Archtype you made earlier and right-click -> Copy Reference
- Back in the Kismet screen on the ActorFactoryArchtype you made, Select all of the word None and press Ctrl+V and press enter.
- Right-click the spawned connector and select the Make New Variable option.
- Make a possess pawn action(Location: New Action -> Pawn -> Possess Pawn)
- Make a player variable.
- Connect the Possess Pawn's Target Connector to the player variable
- Connect the Possess Pawn's Pawn Target Connecter to the variable with '???' written in it.
- Test the map.



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