I want to incorporate a ferris wheel into my current carnival-themed level. Im trying to think of the best way to do this.
I want the ferris wheel to do a looping animation where it will be stationary for a bit, allowing the player to get into the seat. After a few seconds I want it to start spinning for maybe a minute then stop in the same place it was in to allow the player to get off. I want it to continuously loop this animation.
My question is, should I just create a skeleton for the ferris wheel and animate it in Maya then import it into UDK as a looping skeletal mesh? Would this be possible to do and still let me be able to create collision to allow the player to get into the seat? (the same seat will stop everytime)



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