Gladly you used your effort mate; I've got more than 100 voice packs on my computer just for fun with bots, even if stated that UT2004 will crash due to loading a number of skins, maps, mods and also voices.
Just to be sure that you must set your sound files to "8-bit, 22 kHz mono .WAV files" to reduce the file size, but mostly, '16-bit' is a bit heavy file size for the pack (all volumes), and also 11 kHz is very tainted low quality to hear them (don't use the quality because it was harder to understand under all the other sound effects and music that went on in the game). I just checked your packs (in all volumes) through UnrealEd, that means I've been looking forward to test your packs again.
TBH: I've been searching your .U and .INT files on the System directory of UT2004, too many thoughts that I have 1,200 or more files on mine (weird much as of March 2012).








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You can look at my VPs on the archive that includes the .UPL file in it and see how it gets.
. Over a year of work in total heh...

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