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  1. #1
    MSgt. Shooter Person
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    Thumbs up Good news everyone!

    http://www.eurogamer.net/articles/20...-unreal-series

    I am so overwhelmed.

    THIS IS SO EPIC!!
    Last edited by butterflo; 07-23-2011 at 07:22 PM.

  2. #2
    Boomshot
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    me too wow thx epic
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  3. #3
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    in Epic we trust!
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  4. #4
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    Link Bookmarked.

    Now what are you going to do Epic?

  5. #5
    Boomshot
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    its true i baleaf it
    UT3DOM 5.0 IS OUT http://ut3dom.xantaz.net/news.php
    PATCH 2.0 [/url] malcolm is back in ut3
    RANKIN is BACK in ut3
    AT LAST UT3 PS3 NOW HAVE COSTUM SOUND SWEET
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  6. #6
    Boomshot
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    A real UT plz <3 Champions not stories

  7. #7
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    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    simply for the fact that they said this.


    *Please make Unreal 3, please make Unreal 3, please make Unreal 3, please make Unreal 3, please m...*
    A huge fan of the entire Unreal franchise and Bulletstorm.
    UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, RC1, made on request); DM-Morbias (UT2004, new link tba);

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  8. #8

  9. #9
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    buy me one too please, i'm near ya

  10. #10
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    wow, I hope epic can think as big as sly can thank! lol sly
    as long as there's good multiplayer online support, and I don't get GameSpy duplicate login disease every hour, I'll be mega happy with a new epic unreal creation.
    tournament style rather than single player story style for me, or both if epic loves their original franchise as much as they say, & as much as we do
    my cash is ready & waiting to order (join the queue folks) so bring it on, epic!
    wow...... JP-J
    I think my Hoverboard needs a new battery! .... anyone got a spare?

  11. #11
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    Oh my gad... double rainbow all the way across the sky...

  12. #12
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    I'm just an "Epic fan"

    I have 60 to 80 bucks that I would spend for a new Unreal game, I'm waiting for it. For a new UT it would be just 50 though

    Oh my gad... double rainbow all the way across the sky...
    Flower Warfare...?
    A huge fan of the entire Unreal franchise and Bulletstorm.
    UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, RC1, made on request); DM-Morbias (UT2004, new link tba);

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  13. #13
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    I am hopeful but not going to get excited until I know something is getting worked on for sure. I just hope that if they are working on something and don't give us the **** console version we got on day one with UT3. Love the gameplay of it just so many glitches and a ****ty UI. Lets all pray they focus on UT or Unreal with the same intensity they have in the past with the other UT games other than UT3.
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  14. #14
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    Quote Originally Posted by 100GPing100 View Post
    Seems I'll need a new PC.
    I certainly hope it is a new PC that you and I will need, rather than a (ugh) console.
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  15. #15
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    Epic have shown their distaste for the PC community the recent years so my main concern will definately be a console port or that they abandon the PC platform all together, ala GoW, in turn also abandoning the PC modding community...

    However if they go back to their roots then I'd like to think that they'd concentrate more effort into creating a superb PC experience that brings the Unreal franchise back to the forefront of FPS shooters.
    Unreal games started out on PC and were always one of the most talked about FPS franchises so it'd be nice to see this tradition continue in the future.

    I think they learnt a lesson with the original 'consoley' version of UT3 and I'd be very surprised if they make that mistake again.

    Investing more time for the PC platform, for any future Unreal games, will also benefit us in the modding community which in the end also benefits the Unreal franchise!

    I for one look forward to any oppertunity that gives me access to UDK with a full set of assets to make maps! (cuz I'm too lazy to make my own ) *Fingers crossed the Hawken devs will allow this!
    Last edited by Lord_PorkSword; 07-24-2011 at 12:56 AM.
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  16. #16
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    Quote Originally Posted by Oldskool0482 View Post
    I am hopeful but not going to get excited until I know something is getting worked on for sure. I just hope that if they are working on something and don't give us the **** console version we got on day one with UT3. Love the gameplay of it just so many glitches and a ****ty UI. Lets all pray they focus on UT or Unreal with the same intensity they have in the past with the other UT games other than UT3.
    This absolutely.

    I'm """somehow"" happy they said that, THOUGH nothing was really announced after all, and i saw so MANY articles (by official epic people) saying it will be FIRSTLY a console game PORTED on pc, that i dunno if i have to be happy, cry or both .....
    so +1 oldskool all the way.

    ps: I just hope for a ut3 like movement/dynamic where aim is MORE rewarded, mb increase dble jump height and add dodge jump if you wanna idc, just a good and fast support after, and a 2k4 like browser/ui and i would be in heaven :> .
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  17. #17
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    Quote Originally Posted by LLonewolf View Post
    FIRSTLY a console game PORTED on pc, that i dunno if i have to be happy, cry or both .....
    so +1 oldskool all the way.
    Not all ports turn out bad. Capcom has been doing a fine job with theirs it seems.

    ps: I just hope for a ut3 like movement/dynamic where aim is MORE rewarded, mb increase dble jump height and add dodge jump if you wanna idc, just a good and fast support after, and a 2k4 like browser/ui and i would be in heaven :> .
    Nooo no dodge jump! That ruined ut2k3/4 for me.

    Double jump is fine and makes sense if you think about it. Though it should be animated differently. I think of it as press once for low jump, press twice for a high jump. What needs to be done is to animate it as a single jump that changes dynamicly when you press jump again so that it is one jump just with a choice of how high. This is how I think most games should handle jumping unless the game is designed with the intent of multijumps.

    What I really need is bindable leap/dodge and it would be nice if we had 360 degree dodging too.

    And damn it NO AIM ASSIST or AUTOAIM. Probably won't get that but at least let me turn it off. Grrrr.

    I hope they have cross platform play too.

  18. #18

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    Quote Originally Posted by Unreal Gladiator View Post
    Nooo no dodge jump! That ruined ut2k3/4 for me.
    Dodge jump can be ok. There's a mutator for UT3 that has it just about right actually (can't recall which one). The key is to allow for a dodge jump, but without making the character feel all floaty. I think if they do add it, it should only give the player a slight boost instead of a ridiculous one like ut04 had.

    Quote Originally Posted by Lord_PorkSword View Post
    Epic have shown their distaste for the PC community the recent years
    This is very true. I would of hoped that Epic has learned their lesson with UT3 but BulletStorm pretty much proved me wrong.
    Last edited by azurescorch; 07-24-2011 at 07:24 AM.

  19. #19
    Boomshot
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    ps 4
    is coming that say some thing
    but ope its pc versien not a console port
    UT3DOM 5.0 IS OUT http://ut3dom.xantaz.net/news.php
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    its the best ps3 comunaty for ut3 at ps3

  20. #20
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    Nooo no dodge jump! That ruined ut2k3/4 for me.
    Personal preferences.

    What concerns double jump, it can stay like that, same with the animation, but for those, who want it a bit more realistic, you can add a small "boost flame" on the shoes/boots like it is with UT3 jump boots (but not as heavy and not such a long trail) or you add a small "jetpack" to each character" that produces a small distortion effect, just as if it would work with air pressure that boosts you up while in midair or you do the same but just with the boots and jump boots would produce a flame then (which would be what I would like to see the most of all these options).
    This is very true. I would of hoped that Epic has learned their lesson with UT3 but BulletStorm pretty much proved me wrong.
    Idk why everybody rages so much about the "Bulletstorm affair". It turned out to be a great game, I enjoyed it a lot actually! I didn't try Anarchy yet and didn't see the server browser (if there is any), however, Bulletstorm doesn't seem like a MP game to me that's why I'm not much interested into its MP, even if it is more like UT2004's Invasion.
    The only thing that was annoying a h3ll was GFWL and I seriously hope the next U game, be it Unreal3 or UT3.5/UT4, WON'T have GFWL, it's awful and has a poor support tbh. No offense, but that's my personal opinion and it would kill the game for me. 1-5 minutes to log in, key is bound to your account and no GFWL = no savegames = forget your game if GFWL is taken down, wth!

    That's something I really hope - no, I pray that it won't be in the next U game!
    A huge fan of the entire Unreal franchise and Bulletstorm.
    UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, RC1, made on request); DM-Morbias (UT2004, new link tba);

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  21. #21
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    it's great to see something at last, just please don't leave us with this...

    [always the pessimist...]

  22. #22

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    Quote Originally Posted by Sly. View Post
    Idk why everybody rages so much about the "Bulletstorm affair".
    Buggy console port. Inane humor that gets old quickly (It got old by the time the game was released actually). Meh game play. Over hyped. Oh, and that nasty desaturated grungy look which ut3 and gears has due to the PP/bloom/dof settings.

    Don't get me wrong, if I was forced to play it or COD I'd go with BS. But considering I've played 3 COD games and gotten bored within an hour on each, that doesn't say much.

  23. #23
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    Quote Originally Posted by azurescorch View Post
    Buggy console port. Inane humor that gets old quickly (It got old by the time the game was released actually). Meh game play. Over hyped. Oh, and that nasty desaturated grungy look which ut3 and gears has due to the PP/bloom/dof settings.

    Don't get me wrong, if I was forced to play it or COD I'd go with BS. But considering I've played 3 COD games and gotten bored within an hour on each, that doesn't say much.
    haha...+1....and i wanna jump!
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  24. #24
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    Personally I love Bulletstorm and it impressed me a lot. Each to his own.
    For example: I just experienced one bug, imo UT3 was much worse on release, I can't judge about the English jokes and humour, I have German language enabled (and the translator did a good job on the jokes, amusing as hell!), grungy and desaturated? Imo definitely less than Gears and UT3, it has much more colours than UT3 and Gears.

    But as I said, personal opinion.

    However, now that I think about it, there's nothing you can really do about "console ports", seems we have to live with it. From the bunch of new games I've played Bulletstorm was the least "consolish" (games from 2008-2011). I hope the next U-game will come close to this simply because I think it will only get worse.
    A huge fan of the entire Unreal franchise and Bulletstorm.
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  25. #25
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    Bulletstorm was alright for me, one bug that was fixed easily enough. The only thing that bothered me was that really it was a single player game, and although that was enjoyable enough [apart from some corny lines], then the multiplayer eventually tired itself out sooner rather than later.

    Maybe bulletstorm's multiplayer is in one respect an early form of an invasion mode for a new ut.. though really i'd want to see bombing run and assault again, if not everything from previous games..

  26. #26

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    Oh well. Back on topic (kind of).
    Personally I'd like to see the return of Assault. I haven't played much UT04, but I think that if done correctly, an assault style game-type would be my favorite.

  27. #27
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    Assault is a gametype with a lot stragety and even a little storyline (in most cases, at least in official maps, even in UT99). Maps like Ocean Floor and High Speed impressed me the most. Fighting your way to the cabin of the trail, jumping from wagon to wagon or taking your scuba gear and diving to an underwater "fortress" and destroying all 4 consoles to destroy the base of the rebels. Definitely my favorite among all the gametypes (except for CTF). However, something would have to be done to avoid the "abuse" of Assault. In UT2004 there were much more Trials and Racing servers than regular unmodded/serious Assault servers which disappointed me a lot. It literally made Assault vanish.

    Talking about Assault, Conquest was like Assault, just that you had both, the role of the attacker and the defender at the same time. You were defending your objectives and attacking those of the others or something like that. 2 teams fighting each other. I'd like to see it in UT4.
    Last edited by Sly.; 07-24-2011 at 04:25 PM.
    A huge fan of the entire Unreal franchise and Bulletstorm.
    UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, RC1, made on request); DM-Morbias (UT2004, new link tba);

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  28. #28
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    +1 to the return of Assault.
    I was looking forward to Assault more than anything else in UT3 and was quite dissapointed with it's absence...
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  29. #29
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    Bulletstorm was never going to success without a real mutliplayer component or an editor.
    I've got it, however it's uncompleted as the game refuses to pass a certain point on the 2nd or 3rd level. I just gave up trying. Crappy PC support, issues galore, locked inis. You know the story. It was never meant to be a PC game. And going by the recent news, it even made a loss on the consoles.

    If An Unreal3/UT4 does come along. It needs to be a proper cross platform game. A dedicated PC UI and a dedicated console UI. The one UT3 had/has is abysmal on both. It needs to be a real UT game.

    It needs to have what players of Unreal 1, through to UT3 love. Solid gameplay, UT3's was claimed by many to be the best of the series. I love it, however dodge jump mutator made it into the game, and really it added much more, without giving it the floaty feeling that 2k4 had, if anything imo UT3+dodge jump is almost a perfect movement system.

    It needs, to have an editor, don't go and say oh just use UDK it offers everything and more!. Because that's not how it works. UDK is for those who want to make a game, not for those who want to mod a game. UT3, 2k4,2k3 and ut99 would have never been as big as they are without the unreal editor. It has kept the games alive for years past the date developers stopped making new things. UT still gets new maps. It's over 10 years old and still alive. Only few other games can claim that.

    It has to be suitable for hardcore gamers from early on. It needs to have modes that suit everyone with the ability to configure every setting and option. ini files or what ever the alternative is need to be editable unless every possible option is in the game menus, which it wont be.

    If UT4 happens, Epic need to realise it isn't COD. No new game every year, it doesn't need perks or upgrades, it doesn't need killstreaks (yes im looking at you titan pack). Unreal is a game of aim and skill. Not a game where you can stay alive by being crap, sitting ina corner and relying on extras to keep you alive and get you kills. That just isn't a real FPS. Unreal was born a true FPS, health packs, ammo pickups, and a ton of guns that you have to use correctly at the right time to win.
    It has to last until the next, and it has to keep players entertained for that long.

    I have a feeling Epic won't fail like some other companies and games as of late are, they're putting dedicated servers onto GoW3 on console, which means if they're to do a new UT PC game. Hopefully they'll have the sense to do it there too. Not limit it to GSP only or not release the code atall. It needs to be public for anyone and everyone. Cheats will be made no matter what. But like 2k4 and ut99. If the game is popular enough, has the tools for people to mod, anti-cheat will be made by the community and kept going by the community.

    After all UT is a game that wouldn't be anything without it's amazing community of players, mappers and modders. If Epic forget that for a second, then it fails.

  30. #30
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    1+++ to Crazy's post.
    Nothing more to add. He basically summed up everything that needs to be said about that.
    A huge fan of the entire Unreal franchise and Bulletstorm.
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  31. #31
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    +2... nice & clear post crazy
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  32. #32
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    Awesome post. I agree 100%. But in reality, the whole "games as a service" idea is more profitable than than the traditional model we all want.

    Both Unreal Tournament 3 and Bulletstorm failed. What are they chances they'll try it again and break away from the tried-and-true methods?

    DLC and a pseudo-progression system of some kind will likely enter the picture.

  33. #33
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    Quote Originally Posted by Lord_PorkSword View Post
    +1 to the return of Assault.
    I was looking forward to Assault more than anything else in UT3 and was quite dissapointed with it's absence...
    100% agreed. Was my biggest dissapointment when UT3 was released. Bring assault mode back! Assault more interesting than onslaught for me as when you change of round this is not just
    a "gameplay-symetrical" round of previous round (like warfare). I mean strategy is different
    according to the team you are currently playing (defending or attacking team).
    Maybe UT4 (if any) will have assault back?
    UT99(Assault Mode)-> UT2003(no Assault Mode)->UT2004(Assault Mode)->UT3(No Assault Mode)-> UT4 (Assault Mode??)
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  34. #34
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    Well also +1 to that damn brit :> !

    Though, in addition to crazy's post, coz i already see all the comments coming ("i want this and this ...blabla...and that and this also).

    They would rather release with few standard super famous/played gamemods that works for YEARS aka duel/tdm/ctf/ictf FIRSTLY, i mean polish those gamemod and the game/gameplay/ui the most they can. Extra content can be done (especially for maps) by the community. By this i mean i prefer to see first a very solid and stable basis with few contents than 361565161615 gamemods taht are half finished .

    What will keep the game alive in term of hype is,imho, the attention progaming will give to it, so rather have sthg very stable with as less major bugs as possible with things that works great AT RELEASE, and as Hypno said many times (and imo he is goddamn right), include sthg that can provides the game easily like utv and a proper demo system. Hype surviving longer=player count living also longer.

    ps: and wtf, i kind of NEVER asked for autoaim, i asked for something that reward more aim not "release random trirox, kill or destroy 200hp np". It's a fps after all, where the goal is aiming damn it. to illustrate that i would stay with ut3 weapon system but i would reduce trirox damage to 150hp MAX to put it at the same hp that hs, and like in ut2k4 affect flak shards with velocity and like in ut99 reduce their damage at bounce, just to avoid bullsh1t crap.
    Last edited by LLonewolf; 07-25-2011 at 04:24 AM.
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  35. #35
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    Quote Originally Posted by LLonewolf View Post
    Well also +1 to that damn brit :> !

    Though, in addition to crazy's post, coz i already see all the comments coming ("i want this and this ...blabla...and that and this also).

    They would rather release with few standard super famous/played gamemods that works for YEARS aka duel/tdm/ctf/ictf FIRSTLY, i mean polish those gamemod and the game/gameplay/ui the most they can. Extra content can be done (especially for maps) by the community. By this i mean i prefer to see first a very solid and stable basis with few contents than 361565161615 gamemods taht are half finished .

    What will keep the game alive in term of hype is,imho, the attention progaming will give to it, so rather have sthg very stable with as less major bugs as possible with things that works great AT RELEASE, and as Hypno said many times (and imo he is goddamn right), include sthg that can provides the game easily like utv and a proper demo system. Hype surviving longer=player count living also longer.

    ps: and wtf, i kind of NEVER asked for autoaim, i asked for something that reward more aim not "release random trirox, kill or destroy 200hp np". It's a fps after all, where the goal is aiming damn it. to illustrate that i would stay with ut3 weapon system but i would reduce trirox damage to 150hp MAX to put it at the same hp that hs, and like in ut2k4 affect flak shards with velocity and like in ut99 reduce their damage at bounce, just to avoid bullsh1t crap.
    as there are multiple posts of new 'epic game' wishlists, it becomes obvious that we all have our favourite bits of existing U / UT games, like preferred movement, weapons/damage, vehicles, not to mention game modes/types & editing/modding tools .....
    perhaps epic hasn't lost the plot along the way, but that the general gaming audience's appetite has changed so much over the span of the unreal franchise, like fashion in any entertainment genre?
    I think a very interesting poll, would be to ask your favourite unreal/tournament game, favourite gametype, weapon, vehicle, map, mutator, pickup etc! the more people that state their preferences, the easier it would be to see how the U/UT community looks like now.
    also, nostalgia plays a big part in our perception of 'how good' something seems. e.g I'd forgotten there was a gametype called bombing run, but fondly remember some spectacular onslaught maps (ONS severance springs to mind for me
    but having been reminded of bombing run, I remember enjoying that too. conversley, when assault was mentioned, it brought back feelings of 'oh yes, I never did like assault, too much like tdm on the move, for me! (please remember I think all gametypes are excellent, we just don't all enjoy the same things in life
    so, is it really still possible, for epic to release a 'new game' that satisfies enough peoples current fps/arena/tournament/appetite and make a nice lot of money? the article we're all commenting on did mention 'epic's bank manager' so they can't ignore the enormous console market, can a new epic game be 'all things, to all UT players?' one player's delight can be another player's nightmare! variety is the spice of life, but also changing a winning formula is risky!
    So how about that poll .... ?
    JP-J
    I think my Hoverboard needs a new battery! .... anyone got a spare?

  36. #36
    MSgt. Shooter Person
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    No Autoaim. Not even an option.
    Autoaim has bad sides because it destroys rewarding aiming skills.

    but I think that it's a leftover from console-pc port..
    controllers can be a real pain in aiming imo
    so in order to compensate the limits on the console,
    autoaim would be essential. Look at Bulletstorm.

  37. #37
    Marrow Fiend
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    And that is why crossplatform development doesn't make anybody happy (except those with a weak PC) and it makes it impossible to play against console players and against PC players. The skill level is way too different. Only if they would be able to play with mouse and keyboard and if auto-aiming wouldn't exist, then it would be partially possible.
    A huge fan of the entire Unreal franchise and Bulletstorm.
    UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, RC1, made on request); DM-Morbias (UT2004, new link tba);

    S l y .

  38. #38
    MSgt. Shooter Person
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    The main reason I want autoaim/aimassist gone is because it does not help at all. It is a hindrance and most certainly NOT essential. It messes up shots for me fairly often on the ps3 always dragging my cross hairs away.. The only people it "helps" (in quotes because it delays their progress as a player) are players who are terrible at shooters which is most of them lol.

    Perfect Dark Zero had no autoaim/aimassist which was great. Shame the game wasn't.

    I suppose it is not really that big of a problem for good players at least if it is in the game if it can be turned off that is and I mean turned off completely none of that just scale it really low like Half life 2 does. Really any player using it won't be threat anyway so if it is in I guess it's not that big of a deal just so long as I can turn it off.

    Quote Originally Posted by butterflo View Post
    but I think that it's a leftover from console-pc port..
    Autoaim/aimassist has been in every Unreal game.

    Quote Originally Posted by Sly. View Post
    The skill level is way too different.
    It really isn't there are alot of players who play on all three platforms. And a good chunk of ps3 players use mouse and keyboard.

    Mouse + keyboard combo isn't some magic input set up. Mouse, thumb stick, does not really matter to me both have advantages and disadvantages over each other. Although I really don't like the cursor stutter you get with a mouse but so long as the polling rate is set to at least 500hz it does not seem to impact aiming enough to make a difference unless I was just barely off. And I find skills easily transferable between the two they both do the same thing. But they both need proper support to work right too. Some developers can't get mice right, some can't get gamepads right, and alot can't get either right. Epic did the both very well with UT3 though but the gamepad (aiming) feels better on the ps3 but that can be fixed on the PC version by changing the following in UTinput.ini.

    ViewAccel_TimeToHoldBeforeFastAcceleration=0.000f

    Change it from I think it was .21 to 0. There are many other things that can be tweaked too to really make it nice.

    Keyboard for movement just sucks. I hate being lock to 8 directions. I mean come on they are not even designed for gaming. But work perfect for RTS but I suppose it could be argued that they are designed for RTS when you get down to what an RTS is.

    Epic did make some nasty mistakes with aiming that affects both mice and analog sticks some of which can be corrected with initialization file tweaks. Heres a list of some things:

    1. Do not make vertical aim speed slower than horizontal. What they should do is make it so you can set them independently they way you want.

    2. Aim speed is cut in half or so when zooming in with the sniper rifle. I really hate this one. Also it some what feels like cheating to me though it is not. If people want different aim speeds for different weapons or what ever that is fine.

    3. A glitch in Unreal engine 3 where aim acceleration will take much longer (2-3 times as long I think) to kick in when turning left. Turning right is normal and feels just right but turning left it takes to long to kick in.

    4. Not really an aim issue but it should be mentioned anyway. The bio rifles big blob hit box or what ever is too big or not circular enough or what ever. The point is yes it is sticky and should wrap around a target it touches but in UT3 I see it completely miss all the time and it magically pops over and wraps around not cool.

    The only real hurdles with cross platform play is hardware limitations when it come to player count and vehicles. Notice the PS3 only gets 16 players and some maps are missing vehicles that are present on the PC version. The other issue is the discontent between some console players and PC players. I think they will get along just fine once cross platform play happens though. Also I worry about the community of some games such as UT3 dwindling away because there is a split where we have some players over here and some over there but need more in both. Cross platform play mean a bigger united community which means more fragging.
    Last edited by Unreal Gladiator; 07-25-2011 at 10:47 AM.

  39. #39
    Marrow Fiend
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    Sure, but you also pointed out the main problem that leads to the skill gap: Auto aiming. I doubt they will ever make it removable in the console versions.

    I also think UT3's playerbase looks so small on each platform because the community is split into 3 which lead to a faster "death" of UT3.
    However, Epic now sparked hope in many of us, so let's see what Unreal or Unreal Tournament game they will bring us in the future
    A huge fan of the entire Unreal franchise and Bulletstorm.
    UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, RC1, made on request); DM-Morbias (UT2004, new link tba);

    S l y .

  40. #40
    Iron Guard
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    Without reading too much between the lines of the original article, it would certainly be good to see another Unreal game, although I would guess it's incredibly hard to please everyone all of the time, and I'm sure the boffins at Epic know that. What they did with UT3 certainly didn't please everyone, hence the lack of migration from the other games in the Unreal series. Some people just didn't like it, and that's OK.

    For me the longevity of UT3 surpasses every other game on the planet, as did UT2004 previous to that, I certainly got my money's worth with it, and would love to see a new incarnation. Of course Unreal prior to the UDK was Epic's way of getting the Unreal Engine 'out there', and the fact they gave us mod tools was a bonus, it increased the life span of the game immensely and also gave us the opportunity to learn the engine whilst having fun, by far the best way to learn.

    Most games released do not come with any modding ability, it's not in the best interest of the company to do so, they want your cash, they want you to play the game and then move on to another title. Maybe we can blame that disposable mentality upon the console generation, but it does question whether we have higher expectations after being spoilt so much in the past on PC. Any way you look at it, modding ability is a must if the game is to last beyond a few days or weeks.

    Unreal has something rather special, it has fans who carry on playing the game years after the initial release, and as a fan I won't even attempt to tell Epic "this is how I want it to be", I trust their judgement way further than my own on making great games.


 
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