Hey Guys,
I have a problem when i import a object that i have made in 3DS Max 2010.
It looks good in 3DS but when i look in UDK the bootom half is okay and the top half is not.
I dont know why this is.
Please can anybody tell me what i did wrong.
This i a link to youtube so you can see what i mean.
http://www.youtube.com/watch?v=Nj4VFjL1RSU
Thanks.



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