Import problem from 3DS
I have a problem when i import a object that i have made in 3DS Max 2010.
It looks good in 3DS but when i look in UDK the bootom half is okay and the top half is not.
I dont know why this is.
Please can anybody tell me what i did wrong.
This i a link to youtube so you can see what i mean.
You need to setup smoothing groups. Since that model doesn't have the smoothing groups it smooths the whole thing together.
Oh yes, thanks a lot.
First did not know what smoothing groups are.
So i look it up on youtube and i got it.