it seems like ever since I did the June update UDK wont import any of my animated skeletal meshes from XSI
So here's the details:
I have like twenty rotating nulls attached to these leaves, I envelope the leaves to the null, and then create another null, set nuetral pose and freeze all transforms, then parent all the other nulls to that null,
I use Crosswalk and when I export it I check "export envelope developer as skeleton"
anyways right when I import this it says "Import Failed." and when i check the log it says it imported successfully. Which is wrong because it didnt import at all.
Ive tried everything!
is there anything Im doing wrong, this has worked before?
Any good step by step guide to making skeletal meshes ready for UDK in XSI
(besides this video http://www.youtube.com/watch?v=B6A1e516voY)




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