THANKYOU for foliage after so long! tis great fun.
this is interesting. used some foliage painting to lay down these meshes. the meshes at the bottom are properly lit, the meshes at the top are not.
since theres no way to edit foliage after its placed, no idea what to do about this. i think ive seen a few others report this.
and while im moaning at the wonderful toys you give us for free, the LODding and culling of these painted batches seems to be somewhat mystical . sometimes its very aggressive, but after a bake on this map, i dont see any culling happening at all. it would be nice to be able to get at these settings and tweak em.
i found an InstancedFoliageActor but it has no properties. baw.
great job on the foliage tool. heres a brief wish/suggestion list
1: ability to save foliage *brushes* , ie the configurations of meshes.
2: some tickboxes for disabling painting on transparent mats, staticmeshes, bsp, etc
3: access to the properties of the mesh batches after painting (for teh mesh swap, fine tuning of lods, adding map-unique material variations)




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so that option is out

you may be better off hand-placing things as large as trees. foliage is intended for smaller stuff.

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