Based on this doc: http://www.scaleform.com/gfx and the Scaleform Best Practices doc:http://www.scaleform.com/documents/g..._practices.pdf I'm trying to work out where my flash developer's job ends and my job (as programmer) begins.
For example, should my designer primarily do the visuals and animations or should I let him also worry about action script logic.
I'm under the assumption that as much should be done in Unreal Script as possible with as little AS as possible which means I should have little more from him than the graphic elements and animations etc. But it's very easy for a flash developer to find that they need to work out the action script to make UI menu system work on their own. I'm worried I'll have to re-engineer it anyway and it's a waste of time. Anyone have an opinion or recommendations?



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