Results 1 to 6 of 6
  1. #1
    MSgt. Shooter Person
    Join Date
    Dec 2009
    Posts
    104

    Default Foliage questions.

    I'm reading the update notes for the June version of UDK and it appears there is a new foliage system. I've generally been making my foliage in SpeedTree, which I've heard can be wasteful on small objects like grass. I was wondering if it were better to make static meshes for things like grass, but my main concern is having them sway in the wind, or move out of the way when a player runs into them. I had this kind of effect before but it was done through the material editor and was a bit glitchy. I am wondering what would be the best option for me to accomplish this without totally killing performance? I don't care much for the foliage to cast any kind of shadow, except maybe the larger trees.

    Any help would be much appreciated

  2. #2
    Veteran
    Join Date
    Sep 2006
    Location
    Newcastle, UK
    Posts
    6,942
    Gamer IDs

    Gamertag: ambershee

    Default

    Make a static mesh, and use interactive foliage actors. There's a page on the UDN with sample material setups.

  3. #3
    MSgt. Shooter Person
    Join Date
    Dec 2009
    Posts
    104

    Default

    Is there a way to have the new foliage system place the interactive ones instead of just static ones? The new system places the foliage really nicely and easily. It would be kind of tedious to have to manually place each plant to have them interactive. Any ideas?

  4. #4
    Super Moderator
    Join Date
    May 2010
    Location
    Seoul
    Posts
    17

    Default

    Unfortunately there is no way to add interactivity to the new instanced foliage in the June QA but it's definitely on the todo list.

  5. #5
    MSgt. Shooter Person
    Join Date
    Dec 2009
    Posts
    104

    Default

    I've been hoping for something like that to work for quite some time now. Hopefully it gets added soon

  6. #6
    Iron Guard
    Join Date
    Aug 2006
    Location
    Canberra, AU
    Posts
    572

    Default

    You could use the wind actor in the vertex shader and attach a wind point source to the player. If you do it right, fairly subtle, you at least get some movement there. Not as nice as interactive foliage but its movement..


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.