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Thread: 2012 final hope

  1. #1
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    Smile 2012 final hope

    [CENTER]Hello my friends
    first of all I apologize for my bad English
    (google translator)




    but in the end I put a bit of history that led[/CENTER:
    English
    CHAPTER 1
    Error and Consequences
    All went well until the day the army came and repaired the bridge blown aviamos years ago to insulate us from the creatures and if you try to survive.
    One day before the incident for some strange reason most of the army that was in the village had been removed leaving only a handful of soldiers guarding the bridge would cost an expensive mistake ....
    Who would have thought that one day then everything would go to hell a second time ....
    The night of the incident was quiet and peaceful until suddenly the sound of bells ringing broke the silence followed by the sound of the emergency alarm and a message on the loudspeakers repeating "all civilians should evacuate to the emergency shelter" nobody imagined that the creatures were walking bridge, some people and I headed to the bridge to find out what happened, the bridge was a mess, I had seen 3 or 4 creatures together but had never seen so many were too many creatures and only a handful of soldiers that was annihilated in a matter of minutes leaving the bridge completely helpless against creatures ...
    We knew we had to do but one thing was quite another thought was to do, so many of us only a few had the courage to make some weapons from dead soldiers and defend the bridge long enough to figure out a way to fly bridge again and again and be sure ....
    But there were too many creatures and not easy to kill a creature much less at night and to face a creature of day was hard but at night was your certain death ...
    But we should do, Hera our duty even than most of us knew that never see sunlight, but it was either that or resign yourself and die as a good for nothing that was not even able to protect his family ...

    Spanish
    CAPITULO 1
    Error y consecuencias
    Todo iba bien hasta el día que el ejercito apareció y reparo el puente aviamos volado años atrás para aislarnos del las criaturas y a si tratar de sobrevivir.
    Un día antes del incidente por alguna extraña razón la mayor parte del ejército que estaba en el pueblo se habían retirado dejando solo un puñado de soldados custodiando el puente un error que nos costaría caro….
    Quien iba a pensar que solo un día después todo se iría a la mierda por segunda vez….
    La noche del incidente era tranquila y silenciosa hasta que de repente el sonido del repicar de campanas irrumpió el silencio seguido del sonido de la alarma de emergencia y un mensaje repitiéndose en los altavoces “todos los civiles deben evacuar hacia el refugio de emergencia “ nadie se imaginaba que en el puente las criaturas estaban entrando, algunas personas y yo nos dirigimos al puente a averiguar que sucedía, el puente era un caos, había visto a 3 o 4 criaturas juntas pero nunca había visto tantas, eran demasiadas criaturas y solo un puñado de soldados que fue aniquilado en cuestión de minutos dejando el puente completamente indefenso ante las criaturas …
    Sabíamos que teníamos que hacer pero una cosa era pensarlo y otra muy diferente era hacerlo, así que solo algunos cuántos de nosotros tuvimos el valor que tomar algunas armas de los soldados muertos y defender el puente el suficiente tiempo como para pensar una forma de volar el puente otra vez y así volver a estar seguros….
    Pero eran demasiadas criaturas y no era fácil matar a una criatura mucho menos de noche ya que enfrentarse a una criatura de día era difícil pero de noche era tu muerte segura…
    Pero debíamos hacerlo ,Hera nuestro deber aun que la mayoría de nosotros sabia que no volvería a ver la luz del sol , pero era eso o resignarte y morir como un bueno para nada que ni siquiera había sido capaz de proteger a su familia …

    IMG:




    I have some other things but for the moment not e uploaded the images

    I hope to finish the demo soon

    I accept criticism and suggestions


    Hello friends bring an update after the long long time
    Its one VFX material
    I was thinking of using my menu in the end
    VFX material
    http://www.youtube.com/watch?v=1a3d8ACMmCE

    that seems to have


    Updated Player 100% modeling
    ;
    http://www.youtube.com/watch?v=FQug1CrjNoE
    {is the first time using zbrush and I think the result is good;p}

    Updated Modeling Weapon In progress
    http://www.youtube.com/watch?v=s8Hx6...2&feature=plcp


    NEW VIDEO:
    http://www.youtube.com/watch?v=s8Hx6y1vkvk


    UPDATED NEW WEAPON MODEL Finish ;


    I bring an update after a while this will update over the slope and many more followed Power to 100% for the project


    {change the url the other videos because they only let me put 1 U.u

    UPDATED NEW SKYDOME AND PROST PROCESS EFFECT
    http://www.youtube.com/watch?v=CetRN24BTIU

    UPDATED NEW MODEL TRUE FPS
    www.youtube.com/watch?v=Gl_S0Akl6es
    Last edited by sumo3000; 08-17-2012 at 01:51 AM. Reason: UPDATED

  2. #2
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    no comments?
    think anyone liked my project
    Last edited by sumo3000; 06-20-2011 at 12:07 AM.

  3. #3
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    Looks good so far, think many people are just waiting to see more progress.

  4. #4
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    Your story reminds me of half life: full life consequences.
    You really shouldn't use automatic translation tools. The story looks pretty ok, but the 'broken' english ruins it.

    And yes, people are waiting for more like in-game footage.
    UnrealScript tutorial for non-programmers
    Must kill fast and bullets too slow...

  5. #5
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    You should learn to set up materials like the ones you show above using masks (or even better, vertex painting) instead of painting everything directly into the textures. You will be able to produce much more flexible results, and much more diversity in game

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    thanks for everything

    I'll take into acco

  7. #7
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    Yeah, the reason you have no comments is because you don't have any shots or videos, of the game progress, and of that, sort I like the textures, and models alot

  8. #8
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    Quote Originally Posted by BloodBrothers View Post
    Yeah, the reason you have no comments is because you don't have any shots or videos, of the game progress, and of that, sort I like the textures, and models alot
    Thanks the reason I have not posted any videos is because

    I'm doing the project alone


    progress is a little slow

  9. #9
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    Quote Originally Posted by sumo3000 View Post
    Thanks the reason I have not posted any videos is because

    I'm doing the project alone


    progress is a little slow
    Oh I understand, the project I am working on has one other person working on it, but I am going to try to talk to my brothers fiancee's friend who is starting a video game design company, well I wish you the best of luck and I will be following your progress from now on!

  10. #10
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    hello friends I've been absent but one step to tell them that I am with the modeling of the player
    when I have some pictures put something distinctive


    (Sorry for my bad English=google Traductor)

  11. #11
    Skaarj
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    Keep it up.
    Can't wait to see more.
    Good luck

  12. #12
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    updated Post

  13. #13
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    Quote Originally Posted by sumo3000 View Post
    [CENTER]Hello my friends

    And Die Efect(in Process):
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    (Note:If anyone knows how to remove red letters telling me how to do it please)
    In kismet: Player spawned> ConsoleCommand (toggleallscreenmessages)

  14. #14
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    Quote Originally Posted by Hellclown View Post
    In kismet: Player spawned> ConsoleCommand (toggleallscreenmessages)
    thanks

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    You shouldn't copy and paste the HitEffects PostProcess_Console, PP Chain Node from one build to another. You need to re-edit properly. The April/May/June/July builds have the DOF and Bloom in UberPostProcess Node now.

  16. #16
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    Quote Originally Posted by TheAgent View Post
    You shouldn't copy and paste the HitEffects PostProcess_Console, PP Chain Node from one build to another. You need to re-edit properly. The April/May/June/July builds have the DOF and Bloom in UberPostProcess Node now.
    thanks I tried node UberPostProcess but don't work with the brightness
    what can I do for low the brightness ?

  17. #17
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    Make sure use WorldSettings is unchecked, so that it uses the default setting that you specified : ]. Else it will use the maps Post Process settings.

  18. #18
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    Quote Originally Posted by TheAgent View Post
    Make sure use WorldSettings is unchecked, so that it uses the default setting that you specified : ]. Else it will use the maps Post Process settings.
    what option low the brightness in UberPostProcess ??
    one tutorial ?



    world properties and is referred to the editor or post process map
    which defines the post process map?¿

  19. #19
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    In the PostProcess_Console Effect inside Hiteffects, click on the UberPostProcessEffect Node and then you will see the option somewhere around there in its properties.

  20. #20
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    Reedit New photos added

  21. #21
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    Post updated Litle video added

  22. #22
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    New pictures from modeling the my player for multiplayer beta
    State actually from modeling it's the 60 %
















    I welcome your comments and suggestions

  23. #23
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    Update UP coment

  24. #24
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    any reviews?¿?¿?¿?¿?¿

  25. #25

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    First you need to lay down every concept of your game you cant just go and say hey ill do a 2012 game

    You need to lay down and write,organise your ideas Gamepaly.I.E enemy type,Customisable weapons etc

    Organise every single idea you want for your game possibly into a GDD(Game Design Document)

    Second we dont need +3 screenshots of a single model with one its just fine

    Now I would suggest foccusing more on gameplay and art before posting anything make sure it polished enough And well these are my suggestions
    Rising Soul Studios Main Leader
    S.U.R.V.I.V.O.R RPG Survival Game

    http://www.moddb.com/games/survivor
    http://forums.epicgames.com/showthread.php?t=819282

  26. #26

    Default

    First you need to lay down every concept of your game you cant just go and say hey ill do a 2012 game

    You need to lay down and write,organise your ideas Gamepaly.I.E enemy type,Customisable weapons etc

    Organise every single idea you want for your game possibly into a GDD(Game Design Document)

    Second we dont need +3 screenshots of a single model with one its just fine

    Now I would suggest foccusing more on gameplay and art before posting anything make sure it polished enough And well these are my suggestions
    Rising Soul Studios Main Leader
    S.U.R.V.I.V.O.R RPG Survival Game

    http://www.moddb.com/games/survivor
    http://forums.epicgames.com/showthread.php?t=819282

  27. #27
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    Quote Originally Posted by alvarofer0021 View Post
    First you need to lay down every concept of your game you cant just go and say hey ill do a 2012 game

    You need to lay down and write,organise your ideas Gamepaly.I.E enemy type,Customisable weapons etc

    Organise every single idea you want for your game possibly into a GDD(Game Design Document)

    Second we dont need +3 screenshots of a single model with one its just fine

    Now I would suggest foccusing more on gameplay and art before posting anything make sure it polished enough And well these are my suggestions
    thanks
    I have everything designed for the beta but not e as to be a surprise type XD

  28. #28
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    Yo creo amigo que lo que pasa es que tratas de hacerlo todo tu solo y así no vas a terminar nunca, enfocate en una area y dominala y consigue quienes cubran las otras areas.

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    Quote Originally Posted by juguefre View Post
    Yo creo amigo que lo que pasa es que tratas de hacerlo todo tu solo y así no vas a terminar nunca, enfocate en una area y dominala y consigue quienes cubran las otras areas.
    lento pero seguro
    Y nunca ecuentro alguien que se tome enseio el proyecto como yo
    Y_Y T_T

  30. #30
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    Quote Originally Posted by juguefre View Post
    Yo creo amigo que lo que pasa es que tratas de hacerlo todo tu solo y así no vas a terminar nunca, enfocate en una area y dominala y consigue quienes cubran las otras areas.
    lento pero seguro
    Y nunca ecuentro alguien que se tome enseio el proyecto como yo
    Y_Y T_T

  31. #31

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    Very nice character model, you are much better then me in 3D thats for sure Keep up the good work.

  32. #32
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    Adding one video the modeling the my player in one 90 %

  33. #33
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    Thread updated Video adding model player completing
    I welcome your comments
    Last edited by sumo3000; 01-28-2012 at 10:29 PM.

  34. #34
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    Default Post Updated New video Added

    New video Added
    modeling weapon in progress

  35. #35
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    one little updated adding

  36. #36
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    Post Updated
    Stay tuned because I will put 100% energy to the project

    Others updates coming soon
    Last edited by sumo3000; 06-24-2012 at 07:33 PM.

  37. #37
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  38. #38

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    ¿how do you combine the details parts with the low detail block in that gun?
    I was about to suggest use z-brush or 3d-coat to model hidetail and then bake it to a normal map but that gun with the little high details incrusted in the bigger block making (apparently) a seamlessly surface keeps me wondering how how you did that.

    btw I invite you to comment in my own project

  39. #39
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    Quote Originally Posted by oskaroh View Post
    ¿how do you combine the details parts with the low detail block in that gun?
    I was about to suggest use z-brush or 3d-coat to model hidetail and then bake it to a normal map but that gun with the little high details incrusted in the bigger block making (apparently) a seamlessly surface keeps me wondering how how you did that.

    btw I invite you to comment in my own project
    Sorry but no real good understanding which of the 2 models you mean =?
    to the shotgun or ak 74=?

  40. #40

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    this http://forums.epicgames.com/threads/...1#post30165395
    seems to be a block with few polygons with "embeded" hi detal parts that does not seems to be welded or something... is that a new functionality of 3dsmax?
    (if you dont understand my "english" we can talk in spanish by PM)
    Last edited by oskaroh; 07-08-2012 at 01:50 PM.


 
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