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Thread: scaling in UDK

  1. #1
    MSgt. Shooter Person
    Join Date
    Dec 2010
    Location
    Utah
    Posts
    173

    Default scaling in UDK

    In the engine I work on at work, scaling a model is generally frowned upon. We can do it as long as it is uniformly done.

    I am building a house for a game for UDK and need to reuse many static meshes. Are there are rules I need to follow to scale these meshes? Is there any gotcha's I need to be aware of?

    Thanks0

  2. #2
    MSgt. Shooter Person
    Join Date
    Oct 2010
    Location
    Pakistan
    Posts
    313

    Default

    no such scaling rules, and it depends on you that how creativity and reality you want to show so make the things in this way that they look much spectacular right
    Simpler Is Better

  3. #3
    Palace Guard
    Join Date
    Aug 2008
    Location
    Location,Location
    Posts
    3,719

    Default

    Scaling, and reusing meshes to make something look unique is something UDK smiles upon


 

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