scaling in UDK
In the engine I work on at work, scaling a model is generally frowned upon. We can do it as long as it is uniformly done.
I am building a house for a game for UDK and need to reuse many static meshes. Are there are rules I need to follow to scale these meshes? Is there any gotcha's I need to be aware of?
no such scaling rules, and it depends on you that how creativity and reality you want to show so make the things in this way that they look much spectacular right
Simpler Is Better