When i was creating an level, i tried to move the mesh to the correct place, but ends in wrong places, sounds like it moves 1 or 2 blocks in the viewport type, how can i move the brush freely?
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When i was creating an level, i tried to move the mesh to the correct place, but ends in wrong places, sounds like it moves 1 or 2 blocks in the viewport type, how can i move the brush freely?
![]()
Last edited by pavomba; 06-22-2011 at 01:02 PM.
nobody? The old thread was deleted
Select it in wireframe mode then move it. You will have to rebuild geometry to see the changes. Selecting it in lit or unlit more will just select the surface. In the bottom right corner of UDK there are grid snap options, turning them off will allow you to move the brush freely. However, this is not recommended, you will have overlapping geometry in places and holes in others. These holes are called leaks and are a big no no. You can reduce the size of the grid spaces with the numbers beside the check boxes. Default is 16, try setting that to 8.
Last edited by PixelMaster; 06-23-2011 at 01:34 PM.
Also, note in the screenshot that the Translation is in Local Mode. Flip that back to World.
thanks pixel, it helped a lot.
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