Additive Animations OR Blending Between Two Matinees??? O:
I've got a character in my game that is in an idle loop. This is controlled by one matinee, and I have other animations for him in a separate matinee. I need to find a way to dynamically call these other animations to play without causing "ticks" (a quick jerk in the animation) when he snaps from the idle to the new anim. Is there a way to blend anims between two different matinees or something? Putting everything in one matinee is pretty much out of the question... I'm wondering if additive animations will help.
Any reply is appreciated; I've been stumped for quite a while now...