For details on Final Rush (and pictures), please see our thread in the 'Works in Progress' forum!
POSITIONS AVAILABLE
Thanks for the huge response to the last update! We only need a VFX artist to finish up the game now!
The team at Strike Games wants a few more people to polish up the last little bits of development! If you have skills, and like what you see in the main thread(or don't and could make it better) then take a look at the job openings below! All of these jobs are through the internet, so don't worry about commute, or hours. Many of the artists that work with us say we're the best group they've ever worked with; positions are very low obligation - but can be long term, as long as you are interested. Strike Games presents an excellent opportunity if you've got skills, and are looking for some experience or a start in the game industry.
MARCH 2012 UDK is the current version used by all staff - you must not have any version higher(when available), and should preferably have the March 2012 version or another version from within the past 3 months.
Particle and VFX Artist - OPEN
We require an artist to create additional particle effects for Final Rush, including such effects as steam vents, explosions, dust clouds, sparks, and distortions. The artist will need to both make the graphics required for the particles(using Photoshop or other preferred program) as well as create and tweak the Particle systems using the UDKs built in Particle Editor. The artist would primarily work with the Design Director at Strike Games to establish the necessary visual style and effects.
If interested, the artist may be asked to do particle vfx for additional content expansions.
Statistics:
Please send all applications, portfolios, examplework, etc. to Jobs@strikegames.net, responses cannot be guranteed with PMs.
- Deadlines: Minimal, mostly just to keep things active and in order.
- Hours: As many as you need, as long as you can meet the mutually agreed upon deadlines.
- Location: Work from home via Internet.
- Communication: Email and Skype text chat.
- Experience: Experience working with particles required; experience working with Photoshop(or equivalent) and Unreal3 particle systems very strongly recommended. Previous experience working with particle systems for game is a strong bonus.
- Required Assets: You will need to make or acquire all required assets for particle vfx.
Web Designer - OPEN
Strike Games wants a web designer to help create the assets and code for both a corporate website, and a game website for Final Rush.
Statistics:
Please send all applications, portfolios, examplework, etc. to Jobs@strikegames.net, responses cannot be guranteed with PMs.
- Deadlines: Minimal, mostly just to keep things active and in order.
- Hours: As many as you need, as long as you can meet the mutually agreed upon deadlines.
- Location: Work from home via Internet.
- Communication: Email and Skype text chat.
- Experience: Experience creating functional, efficient websites required. Skills with Photoshop (or equivalent) and Flash strongly recommended.
- Required Assets: You will more-or-less entirely responsible for the creation and occasional maintenance or documentation of a functional and public website.





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