Recently we've made the switch to NavMeshes for our collision and AI, and it's been a great change, but we've encountered a very odd issue since starting to use the new pylon system.
Our first-person weapons won't update properly with their associated first-person hands when moving around. Looking around updates just fine, but when we go to physically move around, the gun will always "lag" behind just outside the hands themselves (they never go offscreen, they just move past our hands in the direction opposite our movement, thus creating a lagging effect).
I must also say we're working in a mobile (iOS) environment.
Has anyone ever seen or heard of this issue?
EDIT: I've confirmed that this issue only occurs when the player is inside a navmesh. I've had the player moving outside the navmesh within the same level and the weapon moves perfectly, but as soon as I drop into a navmesh area it lags behind in my movement.