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  1. #1

    Default UDK glitch? HELP please!

    ok so every time i start a new project in udk, the camera just starts falling . restarting hasnt helped. im a total noob with this software so i have no clue how to try and fix whatever the hell is going on. hhhheeellllpppp
    wan love, me bredren

  2. #2
    Palace Guard
    Join Date
    Mar 2008
    Posts
    3,597

    Default

    You have to have something solid for your character to stand on

  3. #3

    Default

    i fall without being in play mode.
    wan love, me bredren

  4. #4
    Marrow Fiend
    Join Date
    Jun 2009
    Posts
    4,481

    Default

    That... Doesn't make any sense.

  5. #5

    Default

    i know. i await a solution.
    wan love, me bredren

  6. #6
    Marrow Fiend
    Join Date
    Jun 2009
    Posts
    4,481

    Default

    How would you even know you are falling? Everything is black before you put in any content. Are you sure you just don't understand what is going on?

    A screenshot could potentially shed some light.

  7. #7

    Default

    yeah im sure its not me. i know im falling because if i rotate the view enough i can see the cube moving farther away. i opened one of the ut maps and it does the same falling thing on the same view port type.
    wan love, me bredren

  8. #8
    Marrow Fiend
    Join Date
    Jun 2009
    Posts
    4,481

    Default

    Sounds like you somehow made play-in-viewport the default mode of one of the viewports.

    Have you tried reinstalling?

  9. #9

    Default

    no but thats next.
    wan love, me bredren

  10. #10

    Default

    ok not much seems to have changed. oh and i was getting these errors if i tried to build or something. im still getting them

    Error <none> Paths need to be rebuilt!
    Warning Untitled_0 WorldInfo_0 Map should have KillZ set.
    wan love, me bredren

  11. #11

    Default

    I guess there is no floor under your player, or if the floor is a static mesh you haven't set up collisions. Be sure to locate your PlayerStart actor just over the floor. And I think you should give this tutorial http://www.3dbuzz.com/vbforum/sv_vid...528fe5ab09b0c6 a go.

  12. #12

    Default

    Actually I'm having the exact "camera falls" problem. I'm completely sure I'm not in PIE (Play in Viewport) or anything similar. It behaves as if I had the Q key pressed. I can stop falling if I press the E key but as soon as I release it the camera starts falling again. It will also fall faster or slower depending on the "Camera Movement Speed" setting (the partially blue button on top of the viewport).

    Great! I just found a solution while writing this reply, I'll post it here in case anyone else gets this rather weird problem: "View" -> "Viewport Configuration" -> "2x2 Split". That fixed the problem here (I can then maximize the perspective viewport again)
    Last edited by juancampa; 03-09-2012 at 03:21 PM.

  13. #13
    Prisoner 849
    Join Date
    Apr 2009
    Location
    Jacinto
    Posts
    989
    Gamer IDs

    Gamertag: Keltar3007

    Default

    Quote Originally Posted by xMeddler View Post
    ok not much seems to have changed. oh and i was getting these errors if i tried to build or something. im still getting them

    Error <none> Paths need to be rebuilt!
    Warning Untitled_0 WorldInfo_0 Map should have KillZ set.
    THen
    1. click on Build Paths
    2. Create a kills set for the map.
    Its kinda like a boundry where if the player steps outside it, they'd die.
    http://www.youtube.com/watch?v=nqoVHrfdBbc
    Last edited by Kelt'ar; 03-11-2012 at 03:55 PM.
    My Models...Obviously not the best

  14. #14

    Default

    What's happened is that your default setting is play in viewport. Try clicking the blue arrow that has that tooltip and see if that stops it.


 

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