I've been spending some days studying the various aspects of UDK, and found answers to most my initial doubts and questions.
Although one question I just could not resolve yet; what would be the best approach in terms of passing a username and password from the client splash screen, to a dedicated game server. (In this particular case I'd be interested in keeping a local database with records of user scores, game time etc.)
Tips and hints of where to find information/documentation related to this subject, would be greatly appreciated.
Best regards
Robert.




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