Results 1 to 3 of 3
  1. #1
    Skaarj
    Join Date
    May 2011
    Location
    Sao Paulo, Brazil
    Posts
    2

    Default Passing login info from client

    I've been spending some days studying the various aspects of UDK, and found answers to most my initial doubts and questions.

    Although one question I just could not resolve yet; what would be the best approach in terms of passing a username and password from the client splash screen, to a dedicated game server. (In this particular case I'd be interested in keeping a local database with records of user scores, game time etc.)

    Tips and hints of where to find information/documentation related to this subject, would be greatly appreciated.

    Best regards
    Robert.

  2. #2
    Veteran
    Join Date
    May 2007
    Location
    Above KillZ, Below StallZ
    Posts
    9,953
    http://www.ericbla.de http://www.dungeondefenders.com http://en.wikipedia.org/wiki/Warm_Gun http://www.rekoil.com http://www.groundbranch.com

    - Please don't send me private messages asking programming questions, those would be better asked on the Programming forum here. Thanks

  3. #3
    Skaarj
    Join Date
    May 2011
    Location
    Sao Paulo, Brazil
    Posts
    2

    Default Thanks

    I did see the TCP option before, I just thought maybe UDK had some more native support for encrypted username/passwords etc.

    I'll study this functionality a bit more thorough then...


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.