Code:
Log: Log file open, 05/30/11 16:17:32
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: Version: 7876
Init: Epic Internal: 0
Init: Compiled (32-bit): Feb 10 2011 17:20:58
Init: Changelist: 776445
Init: Command line: "E:\UDK\UDK-2011-02\Binaries\Win64\..\..\UDKGame\Autosaves\UEDPCCandelaFrontEndTest.udk" -PIEVIACONSOLE -NoSplash
Init: Base directory: e:\udk\udk-2011-02\binaries\win32\
DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKCompat.ini
[0000.11] Init: Computer: T223
[0000.11] Init: User: peteseg
[0000.11] Init: CPU Page size=4096, Processors=8
[0000.11] Init: High frequency timer resolution =2.597705 MHz
[0000.11] Init: Memory total: Physical=6.0GB Pagefile=12.0GB Virtual=4.0GB
[0000.11] Log: STEAMWORKS initialized 0
[0000.13] Init: WinSock: I am T223 (130.237.177.103:0)
[0000.13] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.13] Init: Object subsystem initialized
[0000.56] Init: OS stats:
[0000.56] Init: Windows 7 Service Pack 1
[0000.56] Init: RemoteDesktop=0
[0000.56] Init: Memory stats:
[0000.56] Init: Physical: 6135MB
[0000.56] Init: Virtual: 4095MB
[0000.56] Init: PageFile: 12268MB
[0000.56] Init: CPU stats:
[0000.56] Init: MeasuredPerformanceTime: 128.766 (measured now)
[0000.56] Init: Hyperthreaded: 1
[0000.56] Init: NumProcessorsPerCPU: 1
[0000.56] Init: NumLogicalProcessors: 8
[0000.56] Init: NumPhysicalProcessors: 8
[0000.56] Init: MaxSpeed: 2668
[0000.56] Init: CurrentSpeed: 2668
[0000.56] Init: CoresPerProcessor: 8
[0000.56] Init: IsOnBattery: 0
[0000.56] Init: BatteryLevel: -1
[0000.56] Init: Manufacturer: Intel
[0000.56] Init: CPUName: INTEL Pentium-III
[0000.56] Init: L1CacheSize: 32
[0000.56] Init: L2CacheSize: -1
[0000.56] Init: Architecture: x86
[0000.56] Init: GPU stats:
[0000.56] Init: VendorID: 000010DE
[0000.56] Init: DeviceID: 000005EA
[0000.56] Init: DriverVersion: 8.17.12.5896
[0000.56] Init: DeviceName: NVIDIA GeForce GTX 260
[0000.56] Init: DriverName: nvd3dum.dll
[0000.56] Init: PixelShaderVersion: 3
[0000.56] Init: VertexShaderVersion: 3
[0000.56] Init: VRAMQuantity: 1792
[0000.56] Init: DedicatedVRAM: 1767
[0000.56] Init: AdapterCount: 1
[0000.56] Init: SupportsHardwareTnL: 1
[0000.56] Init: Machine detected compatibility level: Composite: 4. CPU: 5. GPU: 4.
[0000.56] Init: Previous detected compatibility level: Composite: 0. CPU: 0. GPU: 0.
[0000.56] Init: System Settings changed using SetFriendlyGraphicsSettings:
[0000.56] Init: System Settings:
[0000.56] Init: StaticDecals=true
[0000.56] Init: DynamicDecals=true
[0000.56] Init: UnbatchedDecals=true
[0000.56] Init: DynamicLights=true
[0000.56] Init: DynamicShadows=true
[0000.56] Init: LightEnvironmentShadows=true
[0000.56] Init: CompositeDynamicLights=true
[0000.56] Init: SHSecondaryLighting=true
[0000.56] Init: DirectionalLightmaps=true
[0000.56] Init: MotionBlur=true
[0000.56] Init: MotionBlurPause=true
[0000.56] Init: DepthOfField=true
[0000.56] Init: AmbientOcclusion=true
[0000.56] Init: Bloom=true
[0000.56] Init: bAllowLightShafts=true
[0000.56] Init: Distortion=true
[0000.56] Init: FilteredDistortion=true
[0000.56] Init: DropParticleDistortion=false
[0000.56] Init: bAllowDownsampledTranslucency=false
[0000.56] Init: SpeedTreeLeaves=true
[0000.56] Init: bUseMaxQualityMode=false
[0000.56] Init: SpeedTreeFronds=true
[0000.56] Init: OnlyStreamInTextures=false
[0000.56] Init: LensFlares=true
[0000.56] Init: FogVolumes=true
[0000.56] Init: FloatingPointRenderTargets=true
[0000.56] Init: OneFrameThreadLag=true
[0000.56] Init: UseVsync=false
[0000.56] Init: UpscaleScreenPercentage=true
[0000.56] Init: Fullscreen=false
[0000.56] Init: bAllowD3D9MSAA=false
[0000.56] Init: AllowD3D11=false
[0000.56] Init: AllowRadialBlur=true
[0000.56] Init: AllowSubsurfaceScattering=false
[0000.56] Init: AllowImageReflections=false
[0000.56] Init: AllowImageReflectionShadowing=false
[0000.56] Init: bEnableBranchingPCFShadows=false
[0000.56] Init: bAllowHardwareShadowFiltering=false
[0000.56] Init: bAllowBetterModulatedShadows=false
[0000.56] Init: bEnableForegroundShadowsOnWorld=false
[0000.56] Init: bEnableForegroundSelfShadowing=false
[0000.56] Init: bAllowWholeSceneDominantShadows=true
[0000.56] Init: bAllowFracturedDamage=true
[0000.56] Init: bForceCPUAccessToGPUSkinVerts=false
[0000.56] Init: bDisableSkeletalInstanceWeights=false
[0000.56] Init: HighPrecisionGBuffers=false
[0000.56] Init: bAllowSeparateTranslucency=false
[0000.56] Init: SkeletalMeshLODBias=0
[0000.56] Init: ParticleLODBias=0
[0000.56] Init: DetailMode=2
[0000.56] Init: ShadowFilterQualityBias=0
[0000.56] Init: MaxAnisotropy=4
[0000.56] Init: MaxMultiSamples=1
[0000.56] Init: MinShadowResolution=64
[0000.56] Init: MinPreShadowResolution=8
[0000.56] Init: MaxShadowResolution=1120
[0000.56] Init: MaxWholeSceneDominantShadowResolution=1344
[0000.56] Init: ResX=1024
[0000.56] Init: ResY=768
[0000.56] Init: UnbuiltNumWholeSceneDynamicShadowCascades=3
[0000.56] Init: WholeSceneShadowUnbuiltInteractionThreshold=50
[0000.56] Init: ShadowFadeResolution=128
[0000.56] Init: PreShadowFadeResolution=16
[0000.56] Init: MotionBlurSkinning=1
[0000.56] Init: ApexDestructionMaxChunkIslandCount=2147483647
[0000.56] Init: ScreenPercentage=100.000
[0000.56] Init: SceneCaptureStreamingMultiplier=1.000
[0000.56] Init: ShadowTexelsPerPixel=1.273
[0000.56] Init: PreShadowResolutionFactor=0.500
[0000.56] Init: ShadowFilterRadius=2.000
[0000.56] Init: ShadowDepthBias=0.012
[0000.56] Init: CSMSplitPenumbraScale=0.500
[0000.56] Init: CSMSplitSoftTransitionDistanceScale=4.000
[0000.56] Init: CSMSplitDepthBiasScale=0.500
[0000.56] Init: UnbuiltWholeSceneDynamicShadowRadius=20000.000
[0000.56] Init: ShadowFadeExponent=0.250
[0000.56] Init: NumFracturedPartsScale=1.000
[0000.56] Init: FractureDirectSpawnChanceScale=1.000
[0000.56] Init: FractureRadialSpawnChanceScale=1.000
[0000.56] Init: FractureCullDistanceScale=1.000
[0000.56] Init: DecalCullDistanceScale=1.000
[0000.56] Init: TessellationFactorMultiplier=1.000
[0000.56] Init: ApexLODResourceBudget=1000000020040877300000.000
[0000.56] Init: ApexDestructionMaxChunkSeparationLOD=1.000
[0000.56] Log: TEXTUREGROUP_World: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: TEXTUREGROUP_Character: (MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: TEXTUREGROUP_Weapon: (MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: TEXTUREGROUP_Effects: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: TEXTUREGROUP_Terrain_Heightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: TEXTUREGROUP_Terrain_Weightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Log: TEXTUREGROUP_ImageBasedReflection: (MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Blur5)
[0000.56] Log: TEXTUREGROUP_Bokeh: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0000.56] Init: Friendly System Settings:
[0000.56] Init: TextureDetail=Level5
[0000.56] Init: WorldDetail=Level5
[0000.56] Init: ShadowDetail=Level5
[0000.56] Init: bUseVSync=0
[0000.56] Init: bUseMSAA=0
[0000.56] Init: ScreenPercentage=100
[0000.56] Init: UpscaleScreenPercentage=1
[0000.56] Init: ResX=1024
[0000.56] Init: ResY= 768
[0000.56] Init: Fullscreen=0
[0000.56] Init: Writing new compatibility level to ini. Composite: 4. CPU: 5. GPU: 4.
[0000.57] Log: Shader platform (RHI): PC-D3D-SM3
[0000.95] Log: PhysX GPU Support: DISABLED
[0000.95] Init: Initializing FaceFX...
[0000.95] Init: FaceFX 1.7.3.1 initialized.
[0001.16] Init: XAudio2 using 'Digital Audio (S/PDIF) (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[0003.26] DevPhysics: ApexManager: Unable to load legacy Destructible module; loading old Destructible assets may fail.
[0004.41] Init: Finished loading startup packages in 1.26 seconds
[0004.41] Log: 65501 objects as part of root set at end of initial load.
[0004.41] Log: 0 out of 0 bytes used by permanent object pool.
[0004.42] Log: Initializing Engine...
[0004.45] Init: UEngine initialized
[0004.46] Init: XAudio2Device initialized.
[0004.46] Init: Client initialized
[0005.33] Log: Steamworks is unavailable
[0005.39] Log: LoadMap: E:\UDK\UDK-2011-02\Binaries\Win64\..\..\UDKGame\Autosaves\UEDPCCandelaFrontEndTest.udk?Name=Player?Team=255
[0005.42] DevMemory: Memory allocations reported by the OS: 241.79 MB (with 0.00 MB waste)
[0005.42] DevMemory: Virtual memory tracked in the allocators: 97.62 MB (with 88.95 MB used, 2.23 MB slack and 6.44 MB waste)
[0005.44] Log: Game class is 'CandelaGame'
[0005.46] Log: Primary PhysX scene will be in software.
[0005.46] Log: Creating Primary PhysX Scene.
[0005.46] Log: *** WARNING - PATHS MAY NOT BE VALID ***
[0005.46] Log: Bringing World UEDPCCandelaFrontEndTest.TheWorld up for play (0) at 2011.05.30-16.17.38
[0005.46] Log: Bringing up level for play took: 0.004405
[0005.46] ScriptLog: CandelaGame-> Login()
[0005.46] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[0005.46] ScriptWarning: Accessed None 'TPawn'
CandelaPlayerCamera UEDPCCandelaFrontEndTest.TheWorld:PersistentLevel.CandelaPlayerCamera_0
Function CandelaGame.CandelaPlayerCamera:UpdateViewTarget:0315
[0005.46] ScriptWarning: Accessed None 'TPawn'
CandelaPlayerCamera UEDPCCandelaFrontEndTest.TheWorld:PersistentLevel.CandelaPlayerCamera_0
Function CandelaGame.CandelaPlayerCamera:UpdateViewTarget:0357
[0005.46] ScriptWarning: Accessed None 'TPawn'
CandelaPlayerCamera UEDPCCandelaFrontEndTest.TheWorld:PersistentLevel.CandelaPlayerCamera_0
Function CandelaGame.CandelaPlayerCamera:UpdateViewTarget:038B
[0005.46] ScriptWarning: Accessed None
CandelaPlayerCamera UEDPCCandelaFrontEndTest.TheWorld:PersistentLevel.CandelaPlayerCamera_0
Function CandelaGame.CandelaPlayerCamera:UpdateViewTarget:039F
[0005.46] ScriptWarning: Accessed None 'TPawn'
CandelaPlayerCamera UEDPCCandelaFrontEndTest.TheWorld:PersistentLevel.CandelaPlayerCamera_0
Function CandelaGame.CandelaPlayerCamera:UpdateViewTarget:04A8
[0005.46] ScriptWarning: Accessed None 'TPawn'
CandelaPlayerCamera UEDPCCandelaFrontEndTest.TheWorld:PersistentLevel.CandelaPlayerCamera_0
Function CandelaGame.CandelaPlayerCamera:UpdateViewTarget:05D8
[0005.46] ScriptWarning: Accessed None 'Profile'
UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0
Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134
[0005.46] ScriptWarning: Accessed None 'Profile'
UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0
Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168
[0005.46] Log: ########### Finished loading level: 0.074271 seconds
[0005.48] Init: Game engine initialized
[0005.48] Log: Initializing Engine Completed
[0011.45] Log: >>>>>>>>>>>>>> Initial startup: 11.45s <<<<<<<<<<<<<<<
[0011.47] ScriptLog: CandelaGame-> LoadLevel: CandelaFrontEndTest
[0011.47] ScriptLog: Is menu level
[0021.80] ScriptLog: Should draw start screen
[0021.82] Log: LoadMap: MyTestMap?Name=Player?Team=255
[0021.82] ScriptLog: Should draw start screen
[0021.84] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE
[0021.87] DevMemory: Memory allocations reported by the OS: 349.14 MB (with 0.00 MB waste)
[0021.87] DevMemory: Virtual memory tracked in the allocators: 92.66 MB (with 83.81 MB used, 2.36 MB slack and 6.49 MB waste)
[0021.90] Log: Game class is 'CandelaGame'
[0021.91] Log: Primary PhysX scene will be in software.
[0021.91] Log: Creating Primary PhysX Scene.
[0021.91] Log: Bringing World MyTestMap.TheWorld up for play (0) at 2011.05.30-16.17.54
[0021.91] Log: Bringing up level for play took: 0.008356
[0021.91] ScriptLog: CandelaGame-> Login()
[0021.91] ScriptWarning: Accessed None 'TPawn'
CandelaPlayerCamera MyTestMap.TheWorld:PersistentLevel.CandelaPlayerCamera_0
Function CandelaGame.CandelaPlayerCamera:UpdateViewTarget:0315
[0021.91] ScriptWarning: Accessed None 'TPawn'
CandelaPlayerCamera MyTestMap.TheWorld:PersistentLevel.CandelaPlayerCamera_0
Function CandelaGame.CandelaPlayerCamera:UpdateViewTarget:0357
[0021.91] ScriptWarning: Accessed None 'TPawn'
CandelaPlayerCamera MyTestMap.TheWorld:PersistentLevel.CandelaPlayerCamera_0
Function CandelaGame.CandelaPlayerCamera:UpdateViewTarget:038B
[0021.91] ScriptWarning: Accessed None
CandelaPlayerCamera MyTestMap.TheWorld:PersistentLevel.CandelaPlayerCamera_0
Function CandelaGame.CandelaPlayerCamera:UpdateViewTarget:039F
[0021.91] ScriptWarning: Accessed None 'TPawn'
CandelaPlayerCamera MyTestMap.TheWorld:PersistentLevel.CandelaPlayerCamera_0
Function CandelaGame.CandelaPlayerCamera:UpdateViewTarget:04A8
[0021.91] ScriptWarning: Accessed None 'TPawn'
CandelaPlayerCamera MyTestMap.TheWorld:PersistentLevel.CandelaPlayerCamera_0
Function CandelaGame.CandelaPlayerCamera:UpdateViewTarget:05D8
[0021.91] ScriptWarning: Accessed None 'Profile'
UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1
Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134
[0021.91] ScriptWarning: Accessed None 'Profile'
UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1
Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168
[0021.91] Log: ########### Finished loading level: 0.088356 seconds
[0021.94] ScriptLog: CandelaGame-> LoadLevel: MyTestLevel
[0021.94] ScriptLog: IsPlayable level
[0025.39] Log: Assembled 371 auto-complete commands, manual: 77, exec: 263, kismet: 0
[0032.29] Log: LoadMap: Candelav14?Name=Player?Team=255
[0032.30] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE
[0032.33] DevMemory: Memory allocations reported by the OS: 350.54 MB (with 0.00 MB waste)
[0032.33] DevMemory: Virtual memory tracked in the allocators: 92.61 MB (with 83.82 MB used, 2.35 MB slack and 6.44 MB waste)
[0032.97] Log: Game class is 'CandelaGame'
[0035.16] Log: Timed out while waiting for GPU to catch up. (500 ms)
[0035.16] Log: === Critical error: ===
Fatal error!
Address = 0xe1c3aa (filename not found) [in e:\udk\udk-2011-02\binaries\win32\udk.exe]
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