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  1. #1

    Default Modify source file path from content browser

    Hey all,

    I have a lot of assets in my packages whose source files have moved in the filesystem, therefore right-click=>source=>find in explorer no longer works.

    I can reconnect the asset to its source file by re-importing it, but this is slow -- especially considering how many assets I need to reconnect.

    Any thoughts on how to reconnect a lot of assets? A script to look for disconnected ones and search in a folder for the source file?

    Thanks!

  2. #2
    MSgt. Shooter Person
    Join Date
    Feb 2012
    Posts
    110

    Default

    I'm gonna resurrect this because I'm having a similar problem. For some reason, even with an accurate source path, UDK won't re-import a certain asset. This particular asset is a static mesh, and I want to try and force it to a new source path, but I can't edit the Source File path field. Why?! I can do it for textures, no problem.

  3. #3
    MSgt. Shooter Person
    Join Date
    Nov 2011
    Posts
    42

    Default

    Same problem here.


 

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