Log: Log file open, 08/25/11 08:17:56
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: Version: 8364
Init: Epic Internal: 0
Init: Compiled (32-bit): May 12 2011 16:19:17
Init: Changelist: 871961
Init: Command line: -seekfreeloading
Init: Base directory: J:\UDK\Jungle Environment\Binaries\Win32\
DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKCompat.ini
[0000.31] Init: Computer: ANUBIS
[0000.31] Init: User: Chris
[0000.31] Init: CPU Page size=4096, Processors=4
[0000.31] Init: High frequency timer resolution =25.000000 MHz
[0000.31] Init: Memory total: Physical=8.0GB Pagefile=16.0GB Virtual=4.0GB
[0000.31] Log: STEAMWORKS initialized 0
[0000.34] Init: WinSock: I am Anubis (xxx.xxx.x.x:0)
[0000.34] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
[0000.34] Init: Object subsystem initialized
[0000.35] Warning: Warning, Unknown language extension DEU. Defaulting to INT
[0001.11] Init: OS stats:
[0001.11] Init: Windows Vista Service Pack 1
[0001.11] Init: RemoteDesktop=0
[0001.11] Init: Memory stats:
[0001.11] Init: Physical: 8189MB
[0001.11] Init: Virtual: 4095MB
[0001.11] Init: PageFile: 16430MB
[0001.11] Init: CPU stats:
[0001.11] Init: MeasuredPerformanceTime: 206.726 (measured now)
[0001.11] Init: Hyperthreaded: 0
[0001.11] Init: NumProcessorsPerCPU: 1
[0001.11] Init: NumLogicalProcessors: 4
[0001.11] Init: NumPhysicalProcessors: 4
[0001.11] Init: MaxSpeed: 2166
[0001.11] Init: CurrentSpeed: 2166
[0001.11] Init: CoresPerProcessor: 4
[0001.11] Init: IsOnBattery: 0
[0001.11] Init: BatteryLevel: -1
[0001.11] Init: Manufacturer: Intel
[0001.11] Init: CPUName: INTEL Pentium-III
[0001.11] Init: L1CacheSize: 32
[0001.11] Init: L2CacheSize: -1
[0001.11] Init: Architecture: x86
[0001.11] Init: GPU stats:
[0001.11] Init: VendorID: 000010DE
[0001.11] Init: DeviceID: 00001244
[0001.11] Init: DriverVersion: 8.17.12.6759
[0001.11] Init: DeviceName: NVIDIA GeForce GTX 550 Ti
[0001.11] Init: DriverName: nvd3dum.dll
[0001.11] Init: PixelShaderVersion: 3
[0001.11] Init: VertexShaderVersion: 3
[0001.11] Init: VRAMQuantity: 960
[0001.11] Init: DedicatedVRAM: 947
[0001.11] Init: AdapterCount: 1
[0001.11] Init: SupportsHardwareTnL: 1
[0001.11] Init: Machine detected compatibility level: Composite: 4. CPU: 5. GPU: 4.
[0001.11] Init: Previous detected compatibility level: Composite: 0. CPU: 0. GPU: 0.
[0001.13] Init: System Settings changed using SetFriendlyGraphicsSettings:
[0001.13] Init: System Settings:
[0001.13] Init: StaticDecals=true
[0001.13] Init: DynamicDecals=true
[0001.13] Init: UnbatchedDecals=true
[0001.13] Init: DynamicLights=true
[0001.13] Init: DynamicShadows=true
[0001.13] Init: LightEnvironmentShadows=true
[0001.13] Init: CompositeDynamicLights=true
[0001.13] Init: SHSecondaryLighting=true
[0001.13] Init: DirectionalLightmaps=true
[0001.13] Init: MotionBlur=true
[0001.13] Init: MotionBlurPause=true
[0001.13] Init: DepthOfField=true
[0001.13] Init: AmbientOcclusion=true
[0001.13] Init: Bloom=true
[0001.13] Init: bAllowLightShafts=true
[0001.13] Init: Distortion=true
[0001.13] Init: FilteredDistortion=true
[0001.13] Init: DropParticleDistortion=false
[0001.13] Init: bAllowDownsampledTranslucency=false
[0001.13] Init: SpeedTreeLeaves=true
[0001.13] Init: bUseMaxQualityMode=false
[0001.13] Init: SpeedTreeFronds=true
[0001.13] Init: OnlyStreamInTextures=false
[0001.13] Init: LensFlares=true
[0001.13] Init: FogVolumes=true
[0001.13] Init: FloatingPointRenderTargets=true
[0001.13] Init: OneFrameThreadLag=true
[0001.13] Init: UseVsync=false
[0001.13] Init: UpscaleScreenPercentage=true
[0001.13] Init: Fullscreen=true
[0001.13] Init: bAllowD3D9MSAA=false
[0001.13] Init: AllowD3D11=false
[0001.13] Init: AllowOpenGL=false
[0001.13] Init: AllowRadialBlur=true
[0001.13] Init: AllowSubsurfaceScattering=true
[0001.13] Init: AllowImageReflections=true
[0001.13] Init: AllowImageReflectionShadowing=true
[0001.13] Init: bEnableBranchingPCFShadows=false
[0001.13] Init: bAllowHardwareShadowFiltering=false
[0001.13] Init: bAllowBetterModulatedShadows=false
[0001.13] Init: bEnableForegroundShadowsOnWorld=false
[0001.13] Init: bEnableForegroundSelfShadowing=false
[0001.13] Init: bAllowWholeSceneDominantShadows=true
[0001.13] Init: bUseConservativeShadowBounds=false
[0001.13] Init: bAllowFracturedDamage=true
[0001.13] Init: bForceCPUAccessToGPUSkinVerts=false
[0001.13] Init: bDisableSkeletalInstanceWeights=false
[0001.13] Init: HighPrecisionGBuffers=false
[0001.13] Init: bAllowSeparateTranslucency=true
[0001.13] Init: bAllowTemporalAA=false
[0001.13] Init: bEnableParallelApexClothingFetch=false
[0001.13] Init: SkeletalMeshLODBias=0
[0001.13] Init: ParticleLODBias=0
[0001.13] Init: DetailMode=2
[0001.13] Init: ShadowFilterQualityBias=0
[0001.13] Init: MaxAnisotropy=4
[0001.13] Init: MaxMultiSamples=1
[0001.13] Init: MinShadowResolution=64
[0001.13] Init: MinPreShadowResolution=8
[0001.13] Init: MaxShadowResolution=1120
[0001.13] Init: MaxWholeSceneDominantShadowResolution=1344
[0001.13] Init: ResX=1280
[0001.13] Init: ResY=720
[0001.13] Init: UnbuiltNumWholeSceneDynamicShadowCascades=3
[0001.13] Init: WholeSceneShadowUnbuiltInteractionThreshold=50
[0001.13] Init: ShadowFadeResolution=128
[0001.13] Init: PreShadowFadeResolution=16
[0001.13] Init: MotionBlurSkinning=1
[0001.13] Init: ApexDestructionMaxChunkIslandCount=2147483647
[0001.13] Init: MaxDrawDistanceScale=1.000
[0001.13] Init: ScreenPercentage=100.000
[0001.13] Init: SceneCaptureStreamingMultiplier=1.000
[0001.13] Init: ShadowTexelsPerPixel=1.273
[0001.13] Init: PreShadowResolutionFactor=0.500
[0001.13] Init: ShadowFilterRadius=2.000
[0001.13] Init: ShadowDepthBias=0.012
[0001.13] Init: PerObjectShadowTransition=60.000
[0001.13] Init: CSMSplitPenumbraScale=0.500
[0001.13] Init: CSMSplitSoftTransitionDistanceScale=4.000
[0001.13] Init: CSMSplitDepthBiasScale=0.500
[0001.13] Init: CSMMinimumFOV=40.000
[0001.13] Init: CSMFOVRoundFactor=4.000
[0001.13] Init: UnbuiltWholeSceneDynamicShadowRadius=20000.000
[0001.13] Init: ShadowFadeExponent=0.250
[0001.13] Init: NumFracturedPartsScale=1.000
[0001.13] Init: FractureDirectSpawnChanceScale=1.000
[0001.13] Init: FractureRadialSpawnChanceScale=1.000
[0001.13] Init: FractureCullDistanceScale=1.000
[0001.13] Init: DecalCullDistanceScale=1.000
[0001.13] Init: TessellationFactorMultiplier=1.000
[0001.13] Init: TemporalAA_MinDepth=500.000
[0001.13] Init: TemporalAA_StartDepthVelocityScale=100.000
[0001.13] Init: TemporalAA_JitterStartDepthScale=3.000
[0001.13] Init: ApexLODResourceBudget=1000000020040877300000.000
[0001.13] Init: ApexDestructionMaxChunkSeparationLOD=1.000
[0001.13] Log: TEXTUREGROUP_World: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
[0001.13] Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
[0001.13] Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
[0001.13] Log: TEXTUREGROUP_Character: (MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
[0001.13] Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
[0001.13] Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
[0001.13] Log: TEXTUREGROUP_Weapon: (MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
[0001.13] Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagF ilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Si mpleAverage)
[0001.13] Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
[0001.13] Log: TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagF ilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Si mpleAverage)
[0001.13] Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagF ilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Si mpleAverage)
[0001.13] Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagF ilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Si mpleAverage)
[0001.13] Log: TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
[0001.13] Log: TEXTUREGROUP_Effects: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFi lter=Linear,MipFilter=Point,MipGenSettings=TMGS_Si mpleAverage)
[0001.13] Log: TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
[0001.13] Log: TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
[0001.13] Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0,MinMagF ilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Si mpleAverage)
[0001.13] Log: TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim pleAverage)
[0001.13] Log: TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilt er=Aniso,MipFilter=Point,MipGenSettings=TMGS_Simpl eAverage)
[0001.13] Log: TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilt er=Aniso,MipFilter=Point,MipGenSettings=TMGS_Simpl eAverage)
[0001.13] Log: TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilt er=Aniso,MipFilter=Point,MipGenSettings=TMGS_Simpl eAverage)
[0001.13] Log: TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilte r=Aniso,MipFilter=Point,MipGenSettings=TMGS_Simple Average)
[0001.13] Log: TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFi lter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGe nSettings=TMGS_SimpleAverage)
[0001.13] Log: TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilt er=Aniso,MipFilter=Point,MipGenSettings=TMGS_Simpl eAverage)
[0001.13] Log: TEXTUREGROUP_Terrain_Heightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilt er=Aniso,MipFilter=Point,MipGenSettings=TMGS_Simpl eAverage)
[0001.13] Log: TEXTUREGROUP_Terrain_Weightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilt er=Aniso,MipFilter=Point,MipGenSettings=TMGS_Simpl eAverage)
[0001.13] Log: TEXTUREGROUP_ImageBasedReflection: (MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFi lter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Bl ur5)
[0001.13] Log: TEXTUREGROUP_Bokeh: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilte r=Linear,MipFilter=Linear,MipGenSettings=TMGS_Simp leAverage)
[0001.13] Init: Friendly System Settings:
[0001.13] Init: TextureDetail=Level5
[0001.13] Init: WorldDetail=Level5
[0001.13] Init: ShadowDetail=Level5
[0001.13] Init: bUseVSync=0
[0001.13] Init: bUseMSAA=0
[0001.13] Init: ScreenPercentage=100
[0001.13] Init: UpscaleScreenPercentage=1
[0001.13] Init: ResX=1280
[0001.13] Init: ResY= 720
[0001.13] Init: Fullscreen=1
[0001.13] Init: Writing new compatibility level to ini. Composite: 4. CPU: 5. GPU: 4.
[0001.33] Log: Shader platform (RHI): PC-D3D-SM3
[0001.42] Log: PhysX GPU Support: DISABLED
[0001.43] Init: Initializing FaceFX...
[0001.43] Init: FaceFX 1.7.4 initialized.
[0001.47] Init: XAudio2 using 'Lautsprecher (Creative SB X-Fi)' : 8 channels at 48 kHz using 32 bits per sample (channel mask 0x63f)
[0004.83] Init: Finished loading startup packages in 3.15 seconds
[0004.84] Log: 65290 objects as part of root set at end of initial load.
[0004.84] Log: 0 out of 0 bytes used by permanent object pool.
[0004.84] Log: Initializing Engine...
[0004.84] Warning: Warning, Failed to load 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap': Failed to find object 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap'
[0004.94] Init: UEngine initialized
[0004.94] Log: Working around XDK XAudio2 regression: TRUE
[0004.96] Init: XAudio2Device initialized.
[0005.25] Init: Client initialized
[0006.86] Log: Steamworks is unavailable
[0012.64] Critical: appError called: Rendering thread exception:
Fatal error!
Address = 0x1f0fb38 (filename not found) [in J:\UDK\Jungle Environment\Binaries\Win32\UDK.exe]
Address = 0x689223 (filename not found) [in J:\UDK\Jungle Environment\Binaries\Win32\UDK.exe]
Address = 0x6a2ae3 (filename not found) [in J:\UDK\Jungle Environment\Binaries\Win32\UDK.exe]
[0012.64] Critical: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
[0012.69] Log: === Critical error: ===
Rendering thread exception:
Fatal error!
Address = 0x1f0fb38 (filename not found) [in J:\UDK\Jungle Environment\Binaries\Win32\UDK.exe]
Address = 0x689223 (filename not found) [in J:\UDK\Jungle Environment\Binaries\Win32\UDK.exe]
Address = 0x6a2ae3 (filename not found) [in J:\UDK\Jungle Environment\Binaries\Win32\UDK.exe]
System.Runtime.InteropServices.SEHException error in UDK:
Eine externe Komponente hat eine Ausnahme ausgelöst.
bei GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
bei ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)
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