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  1. #1

    Default Kismet Question...

    Greetings!

    I just have a quick question for you guys.

    Essentially I have two triggers that play audio announcements when the player interacts with different objects in a room, this all works fine.

    Now what I need to do is set up Kismet to register when All of the triggers have been pressed and the announcements have finished, before playing a final announcement.

    Below is what I am dealing with...hope somebody can help me out!

    Cheers

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    Last edited by ffejnosliw; 05-17-2011 at 03:45 PM.

  2. #2
    Marrow Fiend
    Join Date
    Jun 2009
    Posts
    4,479

    Default

    One thing you can do is adding bools.

    Something like this should work:
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    Basically what it does is:
    Whenever one of the announcements is run, it sets a bool to true.
    Then it checks if the opposing bool is true, if yes, it continues.

    Both bools has to be true for anything for this to happen, since the bool prior to each compare is set to true before the compare is run.

  3. #3

    Default

    Thank you!

    This worked perfectly, just in time for my showcase on Friday ^^'

    Thanks again.


 

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