OMG This is awesome!!! Since the game came out I've wanted something that would remove the STUPID bloom, blur and desaturation! I've tried different mutators and the "set postprocessvolume" settings in the console but, of course, they never worked online.
This is such a great find/whateveryouwanttocallit, Ping! Thank you!
I'm going to mess around with some of the color values though, as the ones in the OP make the game look too "yellow" for me. (No relation to Yellowbird who is mah friend that told me about this thread and whom I thanked in my previous post. :P)
OH! Also, I did have a small issue with the "replace all" thingy you suggested. I had removed the HORRIBLE red and distorted hit effect years ago from the ini file. I had replaced the "DefaultPostProcessName=FX_HitEffects.UTPostProces s" with "DefaultPostProcessName=EngineMaterials.DefaultSce nePostProcess" thus the "replace all" direction did not work. I'm surprised I even remembered that. Unfortunately, it is back and I need to remove it.
Do you think replacing "DefaultPostProcessName=FX_HitEffects.UTPostProces s" with "DefaultPostProcessName=EngineMaterials.DefaultSce nePostProcess" inside the package would work?
"If you don't want this indicator to show up when you're in game, just remove it." - This was a little vague to me. I still want the red directional arrows that show up, just not the whole screen turning red. And by "remove it" do you mean remove the whole node?




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However, I have noticed one issue. I don't know what to call it but, the "effect"(???) that gives certain maps certain color tones is gone now.
Case in point: Torlan_Necris and PowerSurge/Suspense (and others). Although they are no longer gray, dull and boring, they are missing their respective orange and blue coloration - which I liked. :/ Do you think there's a way to re-enable them with this? Or is it something I did wrong? (Like putting the bloom on 0.05? :P)




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