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  1. #1
    MSgt. Shooter Person
    Join Date
    May 2011
    Posts
    34

    Default Static Mesh Material problem.

    Heya I'm new here, used to work with a few other students on a HL2 project but finaly moved to UDK hehe. So far its greate but came across a problem.

    First of I'm trying to make a muzzleflash (following http://forecourse.com/unreal/UDKMake...System480.html) for my custom weapon since there are no "Real life" flashes in UDK.

    So what I got is mesh in maya with a material, imported it into UDK. Since it doesnt have any bones its registerd as a "Static Mesh". I create a material using the "MeshSubUv" from the texture list and black--->Emessive and white---->opacity. So far its right?

    And I remember when assigning a material to the mesh you open the model viewer in this case Static mesh editor. Here is the problem, there is no line to enter the material. I cant assign the material to the mesh..

    Thanks

  2. #2
    MSgt. Shooter Person
    Join Date
    Jan 2011
    Posts
    187

    Default

    you can apply material to static mesh in LOD
    Here are the steps.

    LOD > [0] > Elements > [0] > Materials

    Hope it helps

  3. #3
    MSgt. Shooter Person
    Join Date
    May 2011
    Posts
    34

    Default

    Ahh there we go also, weapon attachments like MuzzleFlash, they connect to something called sockets in 3ds max, the way in maya is by using joints I guess? and what is the commando instead of "MuzzleFlashSocket=MuzzleFlashSocket"?

  4. #4
    MSgt. Shooter Person
    Join Date
    Jan 2011
    Posts
    187

    Default

    sockets can only be joined to bones. so you need a skeletal mesh to add sockets to them.

  5. #5
    MSgt. Shooter Person
    Join Date
    May 2011
    Posts
    34

    Default

    Wow didnt realize you could do it in the editor, so handy editor thanks a lot

  6. #6
    MSgt. Shooter Person
    Join Date
    Jan 2011
    Posts
    187

    Default

    you can change the orientation (Axes) of sockets as well in editor.


 

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