Kismet includes an action type in the category Particles called Event Generator.
The usage would seem to be something like this. You have an emitter in the scene, and you want to drive a feature of the emitter via a vector which is sourced from some other kismet action, or you want to give the vector to another object. The parameters you can base off a vector include location (where you might vary where the particle emits based on the movement of an actor), direction (where you might change the direction of the particles to face a moving actor), and velocity (where you might change the speed of a particle relative to another actor).
Kismet also includes an event type in the category Particles called Particle Event, which appears to referenced by the Event Generator just mentioned.
How does it work actually? What's a concrete example?
All I've managed to find in terms of info is the UDN Kismet Reference which just provides a pic of the node in kismet and lists the properties.
Tom



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