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  1. #121
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    Nice! Ive been waiting for you to finally release the demo, this project looks great

    I just tried Opening it in the editor for some reason it wont let me open them all at once, i tried clicking ctrl as well. Maybe im doing something wrong? sorry if its a silly question, im a complete novice at using the editor.
    Last edited by shadissith; 11-19-2011 at 12:39 PM.
    Thanks to Mait3rz for the Commando Dom code
    Thanks to ray4863 for the Liquid Green Skins
    Thanks to mvviking71 for my Lancer Avatar Prop, looks beast haha
    Thanks to Yosoypr for the Jungle Tai code
    In Russia, the wall bounces you

  2. #122
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    Okay, it's just so it doesn't have any loading problems. I'll make a video in a sec.
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  3. #123
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    Here's a video:
    http://youtu.be/8QdVyUOdRCo
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  4. #124
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    Any other people download? When you play hit Q (Y on controller) to open an Alpha Settings Menu.
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  5. #125
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    Currently fixing up the Retro Lancer.
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  6. #126

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    Lighting Needs To Be rebuild

  7. #127
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    Veteran, Y U NO BUILD LIGHTING??

  8. #128
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    SH1T!!!!!!!!!!!!!!!!!!!!!! Forgot all about that!!!!! Wtf Dylan?!?!?!?!?!?!?!?!?!?! *Bangs head against desk*
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  9. #129
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    Quote Originally Posted by Lambent Veteran View Post
    SH1T!!!!!!!!!!!!!!!!!!!!!! Forgot all about that!!!!! Wtf Dylan?!?!?!?!?!?!?!?!?!?! *Bangs head against desk*
    Veteran, Y U NO REMEMBER TO BUILD LIGHTING?? *Bangs head against wall out of boredom*

  10. #130
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    Because I'm clearly a dumbass. Lol!
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  11. #131

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    I have been having a graphics glitch with this map, where i get the image repeating in little squares, but it gets fixed if I walk backwards :/

    http://www.flickr.com/photos/36116173@N07/6688159605/
    Last edited by cr4zyw3ld3r; 01-13-2012 at 12:11 AM. Reason: bad image tag

  12. #132

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    Gave this a go, it's got a nice couple of elements I wasn't expecting like custom models and voice lines and you obviously know various technical aspects of the editor, but the design and environment really needs lets it down.

  13. #133
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    Quote Originally Posted by cr4zyw3ld3r View Post
    I have been having a graphics glitch with this map, where i get the image repeating in little squares, but it gets fixed if I walk backwards :/
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    http://www.flickr.com/photos/36116173@N07/6688159605/
    Thanks MaskdShuuyu, I made a hit in the development stage, so it's doing pretty well.

    That's surely an odd issue. I never experienced that before. State your PC specs, including your graphics card and the latest firmware for it.
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  14. #134
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    That issue occurs when you are looking at a blank part of the map. Lets say you create a terrain with nothing on it, you will experience that. Possibly a streaming issue? To Masked, try rebuilding in Editor.

  15. #135
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    It's definitely streaming issue because of all the custom materials. I have no terrain.
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  16. #136
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    Quote Originally Posted by Lambent Veteran View Post
    It's definitely streaming issue because of all the custom materials. I have no terrain.
    UnrealEd tends to have that issue with PIE and streaming. Most of the time I have to Build All before the level becomes visible in PIE.

  17. #137
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    Hence why the older posts said I never built all, lol!
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  18. #138

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    I thought that the UIR armor was green...

  19. #139
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    Quote Originally Posted by jaime95 View Post
    I thought that the UIR armor was green...
    Read the introduction, called PWE.war. That tells you everything.
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  20. #140

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    Quote Originally Posted by Lambent Veteran View Post
    Read the introduction, called PWE.war. That tells you everything.
    Yeah sure , but i only thought that it would look cooler with green colour , i know that this is still WIP ,even though it looks really good .
    Also i wanted to ask if there's a retro lancer in the demo (i haven't played it) . A recomendation :you should open a MOD page at www.moddb.com , to see your team progress and to give you support.
    Last edited by jaime95; 02-10-2012 at 02:25 PM.

  21. #141
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    Quote Originally Posted by jaime95 View Post
    Yeah sure , but i only thought that it would look cooler with green colour , i know that this is still WIP ,even though it looks really good .
    Thanks, green wouldn't look good, I've tried multiple colors, greyscaling them is probably the best one yet.
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  22. #142

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    Quote Originally Posted by CowboyLocust View Post
    To Masked, try rebuilding in Editor.
    Sorry, think my grammar clouded my point. The level loads fine, I said the environment and the level design was a big letdown. Some of the custom stuff is nice though.

  23. #143

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    Quote Originally Posted by Lambent Veteran View Post
    Hence why the older posts said I never built all, lol!
    thanks, that ought to do it
    lambent I have been meaning to ask how did you do the custom weapons thing, I cannot for the life of me figure it out from the Kismet, I have forcefully attached a custom mesh to a character, which works to a degree, but the gun looks like it has shifted, and then I cannot use any other guns because their model is immediately replaced by the forcefully attached one
    any help ????
    Last edited by cr4zyw3ld3r; 03-21-2012 at 10:20 AM.

  24. #144
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    Okay, here is the blueprints so far, this campaign isn't going to be concealed, so you guys know what to see in the future of this mod. I can assure you this mod will not stop until completion, that is a promise I shall keep to the Gears PC modding community. Also, the hairlike lines on the side of the roads are also buildings, not just trees,

    Attached Images Attached Images
    Last edited by Lambent Veteran; 06-09-2012 at 12:25 AM.
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  25. #145
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    Mutants... nice
    Quote Originally Posted by Hitpawz View Post
    Glue a camera to the back of the bowl? Why would you want to make that kind of movie anyway? It's sick.

  26. #146
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    Haven't been on this in a while. Sorry, I do have a lot of the blueprint above sketched out, it is two map files, but they are connected. After the P.E, it switches to a new map file which contains not all the objects from the first part, but just enough to make it look like I didn't delete anything by the view in your characters position.

    This Campaign is not going to be as long as I expected it to be. I don't have many ideas after the BP above, but enough to complete it. I would love to see your ideas, please list them as I will do my best to implement them into the campaign.

    Quote Originally Posted by cr4zyw3ld3r View Post
    thanks, that ought to do it
    lambent I have been meaning to ask how did you do the custom weapons thing, I cannot for the life of me figure it out from the Kismet, I have forcefully attached a custom mesh to a character, which works to a degree, but the gun looks like it has shifted, and then I cannot use any other guns because their model is immediately replaced by the forcefully attached one
    any help ????
    Since I haven't been on for a while, for the people who ask, I do not remember how it exactly works, but I believed I replaced the primary weapon mesh with the RL and changed the sound of fire thanks to a console command I believe I received from Cowboy Locust. Good luck trying to figure out the mess, because I cannot do any further to work on fixing bugs on it. It pretty much is the way it is. No uscript means no new official weapons. If I could somehow copy the Uscript from UDK into this old editor, that would be fantastic. But I'm positive that will never even be possible.

    The only thing I can do to improve it is maybe have a Console Command to slow the firing rate so the sound recorded from a Retro Lancer shot will sound realistic to how Gears 3 is.
    Last edited by Lambent Veteran; 02-10-2013 at 05:32 PM.
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