Processing maps takes FOREVER to complete. In a scene with 6 bsps, 3 static meshes, and 2 lights.
Everything else goes pretty quick, the stuff with the photons and so on, it's practically instantaneous. But processing maps takes forever just in the preview settings for this scene (and my other scenes).
I'm not exactly sure what caused this problem to occur.
I have been using Swarm to create lighting in my scenes without a problem in this build of the UDK before. The only thing I can think of that I have changed in my computer since then is my video card drivers - but I rolled back and I'm still having this problem.
Last night, I decided to leave my PC on all night while it builds the lighting in preview settings for my scene with 6 brushes. It did complete, but it took all night.
PC Specs:
Intel i7 950 3.07 ghz
12 gbs of RAM
Nvidia GTX 570



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