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  1. #81

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    Sorry Alex, didn't mean to put any pressure at all.
    I've been fiddling around with something similar and will enjoy seeing your implementation when it is available.

    Thanks,
    Vic

  2. #82
    MSgt. Shooter Person
    Join Date
    Aug 2011
    Posts
    155

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    Quote Originally Posted by Dralex789 View Post
    I just wanted to hop on and say I havn't given up, or stopped. Work just dictates how much free time I have, so this has had to move to the back burner.
    I know that situation too well.

  3. #83
    MSgt. Shooter Person
    Join Date
    May 2010
    Posts
    102

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    Quote Originally Posted by vluz View Post
    Sorry Alex, didn't mean to put any pressure at all.
    I've been fiddling around with something similar and will enjoy seeing your implementation when it is available.

    Thanks,
    Vic
    No worries. I just wanted to keep everyone updated as best as possible. I know what its like to watch a dead thread just get forgotten. I may have been working on this ages ago, but I don't want that happening. Is there anything specific I can help you with in the meantime?

    Alex

  4. #84

    Default

    Quote Originally Posted by Dralex789 View Post
    No worries. I just wanted to keep everyone updated as best as possible. I know what its like to watch a dead thread just get forgotten. I may have been working on this ages ago, but I don't want that happening. Is there anything specific I can help you with in the meantime?

    Alex
    I'm ok, thanks, it's just curiosity.
    I'm trying to simulate someone waking up from a dream into the 'real' world, all in post-process from the first person view.
    The solution is somewhere between a sort of fade/blind combined with fading anamorphic highlights, depth of field and bloom.

    I keep forgetting that this board shoots up a mail when anything is posted.
    Sorry again to have bothered you.
    Last edited by vluz; 09-29-2012 at 02:43 PM.

  5. #85
    MSgt. Shooter Person
    Join Date
    Apr 2011
    Posts
    36

    Default

    Hi Alex,

    we are on the lookout for that exact effect (anamorphic flares via post processing). I think it really adds greatly to the UDK, as it is something rarely seen in games built with this engine. Any chance to kick this thread back to life? I see that you started your "quest" in April 2011 (start date of this thread)... and I wonder if we could possibly jump in and complete what you've done so far, rather than starting it all over again at point zero.

  6. #86
    MSgt. Shooter Person
    Join Date
    Jan 2010
    Location
    Perth Australia
    Posts
    67

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    dont know if it helps but changing your game type changes your camera fov and whatnot.
    I noticed this on one of my lens flares i was making at some point and was not aligned to the screen when I loaded a UDK default map.
    I had to change the gametype to utgame or whatever then it worked.

  7. #87

    Default

    Hello All,

    I don't know if that thread is dead, but i've posted a way of doing this post process effect on the imbuefx site.

    The effect is not finished but maybe it'll help people get started since it's hard to find documentation on the matter.

    https://www.imbuefx.com/forum-wp/#/d...ic-lens-flares


 
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