Hi guys,
I've recently created a new weapon for UDK using Blender 2.56b as my modeling package. I've managed to get the 1P and 3P meshes installed but when viewing the 3P mesh the character carries the gun between his knees! It's sort of funny....
Anyway, what do you do to fix this issue? Note this is on the 3P mesh and not the 1P mesh (I.e. 1P mesh is fine where it is.). Is there a playerviewoffset option for 3P models like there is in UTWeapon.uc?



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