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  1. #1
    MSgt. Shooter Person
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    MAP-VCTF VCTF-LIP-DarkShade Canyon

    =================================================
    = =
    = Map Name: Dark Shade Canyon =
    = =
    = Author: LIP-Rampage Felipe Vasconcellos =
    = =
    = E-Mail: lypecamargo@hotmail.com =
    = =
    = Gametype: Vehicle CTF(VCTF) =
    = =
    = Best Player Ammount: 8-16 =
    = =
    = Build Time: ~34 hours =
    = =
    = Bot Support: Yes =
    = =
    = New Sounds: No =
    = =
    = New Textures: Yes =
    = =
    = New Meshes: No =
    = =
    = New Features: No =
    = =
    = Known Bugs:Bots dont use the Hellbender =
    = =
    = Programs Used: =
    = Unreal ED 3.0 =
    = GIMP 2.6.8 =
    =================================================
    =Requirements: =
    =No requires nothing =
    = =
    =================================================
    ================================================== ===============================
    = Data: =
    = =
    That time my intention was do a map that no camp is basically allowed, and i think this is a perfect one for this, because if you try camp at your base, you die, because has no health and pickups at the bases, just weapons and ammo, if you want to survive you must go into the forest look for goodies, and here you must have the atention a lot of times higher too, know why?Because you are in the jungle baby, you are gona DIE if dont do that.Enjoys =
    = =
    ================================================== ===============================
    = Alert: =
    = =
    Nobody has the authorization to use this map for any usage or uploading at the internet without my authorization, its just you e-mail me then we will talk about this for you =)
    = =
    =================================================
    = Special Thanks to: =
    = =
    = Unreal Engine for the Awesome Game =
    = GIMP 2.6.8 designers for the really =
    = useful editing program. =
    = =
    =================================================

    Screenshots right here:

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    Just click below for downloading:

    Click Here For Download

    Click Here For Fixed Edition Download
    Last edited by LIPRampage; 04-30-2011 at 02:19 PM.
    Quote Originally Posted by DarkSonny07 View Post
    Convert the time in your friend and not your enemy there is not any limit time for doing maps.

  2. #2
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    Comments are appreciated

    This is the final version, and im thinking about release another map like this one but as an Onslaught one, that will be almost the same, but plenty times bigger, and with really different places, so, who comments to this one will be very useful to my next one.
    Thanks.
    Quote Originally Posted by DarkSonny07 View Post
    Convert the time in your friend and not your enemy there is not any limit time for doing maps.

  3. #3
    Boomshot

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    Usually you don't get that many comments on a Full Release than in a Beta release

    The only thing I have to say is that the trees in the third screenshot are really dark.

  4. #4
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    Pretty awesome map. It's a little dark, but you can still see clearly. Also there are plenty of lights, especially next to the paths, so you can see where you go.

    When playing this map my FPS went down to an average of 9, but that's mainly because my PC is poo-poo.
    Last edited by Ryuzaki; 04-21-2011 at 06:25 PM.
    Quote Originally Posted by Nemephosis
    This thread sucks and is now about cheese. I like cheese.

  5. #5
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    Quote Originally Posted by 100GPing100 View Post
    The only thing I have to say is that the trees in the third screenshot are really dark.

    Just look at the name of the map: VCTF-LIP-DarkShade Canyon, it is really dark
    Quote Originally Posted by DarkSonny07 View Post
    Convert the time in your friend and not your enemy there is not any limit time for doing maps.

  6. #6
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    Quote Originally Posted by Blaargh View Post
    When playing this map my FPS went down to an average of 9, but that's mainly because my PC is poo-poo.
    If you set the world detail to low, the grass and the rain will be deactivated, making the map a lot more lighter, like my PC, with all details medium it runs about 25-30 fps, with it low it goes to 65-75 fps.
    Quote Originally Posted by DarkSonny07 View Post
    Convert the time in your friend and not your enemy there is not any limit time for doing maps.

  7. #7
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    Quote Originally Posted by LIPRampage View Post
    = Alert: =
    = =
    Nobody has the authorization to use this map for any usage or uploading at the internet without my authorization, its just you e-mail me then we will talk about this for you =)
    I love this sentence.
    How we can make a review of your map without downloading or using .
    :D

    After, i am sure you made yourself every own weapon, every own static, every own texture.
    Never mind. its not important.

    I look your map.
    Interesting work. A pretty map.

    Fistly, if you want VCTF you should setup your map.
    Put XGame.xVehicleCTFGame
    F6> LevelInfo>DefaultGameType =XGame.xVehicleCTFGame
    LevelInfo>PreCacheGame =XGame.xVehicleCTFGame


    The FPS are low.
    I am under 25 with 20 bots by team.
    If you want a map which use by other, try to have 50/60 with 20 bots by each team.

    In fact, you put too much trees in your map.
    The halos are nice, but they down your fps. Try to reduice the distance view of the corona. The rain is nice, but bad for the fps.

    About the game play, the trees block the manta run and drive it became very hard. Not very interesting.
    Moreother, I crossed the map through the trees. I was not very interresting. I saw nothing only some trees.

    In fact, you should remove most of the trees.
    If you want keep your trees, put a value for the culldistance.
    sometimes, the fog is not enough.

    The rock under the flag is very annoying. I waas block several time.
    Remove the collision of your rock or add another blocking volume to improve the acces at the flag.

    Your map is a little dark. I like that. But not every one.
    You should increase the overall light (eg with a moon).
    Better for the game play.

    You can remove the half of your Roadpathnode and add a assaultpath.

    If you wanna improve the game play, try to reduice the size of your map. The distance betwen the both flag is too far (even if for the RPG VCTF)

    The position of the avril is very strange (betwen the teleporter at the middle of the map). In fact, i don't like very much the kind to use and put the weapon. I prefere the weaponlocker. More over, i don't see the LG and the shock like armo in the middle of the map. Annoying.

    The both teleporters near the flag is strange at the first time. But, they become a good thing to escape. Maybe, you should remove a few the both teleporter of the flag. Because, with a simple dodge, i was teleported without taking the flag.

    One question, is it your first map in VCTF ?

    Your work is not bad. But, that need a little more work.


    PS : sorry for my english, if you can't understand.

  8. #8
    MSgt. Shooter Person
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    After, i am sure you made yourself every own weapon, every own static, every own texture.
    Never mind. its not important
    No, i dont made any of them, just made the bridge and the cross, the rest is all from the Epic Games 's packages.

    Fistly, if you want VCTF you should setup your map.
    Put XGame.xVehicleCTFGame
    F6> LevelInfo>DefaultGameType =XGame.xVehicleCTFGame
    LevelInfo>PreCacheGame =XGame.xVehicleCTFGam
    I know, thats what i made, it show up at menus, show screenshots, description, data, best player ammount, just select it and play.

    The FPS are low.
    I am under 25 with 20 bots by team.
    If you want a map which use by other, try to have 50/60 with 20 bots by each team.
    The recommended ammount of players here is 8-16 players(4 to 8 for each team)Are you waiting for what?A Bad graphics map with good player support?And you can make your FPS a lot higher changing the world detail from HIGH/NORMAL to LOW, it will remove the rain and some folliage, making it a lot lighter.

    In fact, you put too much trees in your map.
    The halos are nice, but they down your fps. Try to reduice the distance view of the corona. The rain is nice, but bad for the fps.

    About the game play, the trees block the manta run and drive it became very hard. Not very interesting.
    Moreother, I crossed the map through the trees. I was not very interresting. I saw nothing only some trees.

    In fact, you should remove most of the trees.
    If you want keep your trees, put a value for the culldistance.
    sometimes, the fog is not enough
    Like i said, just set your world detail to low and it will be really light.

    I made the dirt paths here to you know where to go, and made bots walk just through them to make them be as example for who play it, to dont try walk to the trees and get stuck(reallistic view is always good ).

    I dont need put a cull distance to the trees, when the distance fog cover them they disppear, making the map lighter too.

    The rock under the flag is very annoying. I waas block several time.
    Remove the collision of your rock or add another blocking volume to improve the acces at the flag.
    Just press jump and you will not have any trouble.

    Your map is a little dark. I like that. But not every one.
    You should increase the overall light (eg with a moon).
    Better for the game play.
    Like i said to 100GPing100 just look at the name of the map: VCTF-LIP-DarkShade Canyon.It should be good at ilumination with this name?

    You can remove the half of your Roadpathnode and add a assaultpath.
    I did it when i was testing it beta version(it was not released), and the bots are a lot better with more roadpathnodes than larger distances between assault paths.When more paths, more enhanced bots get at some kind of maps, not all maps, but maps like this one yes.

    If you wanna improve the game play, try to reduice the size of your map. The distance betwen the both flag is too far (even if for the RPG VCTF)
    Are you nuts?The map is already too small for 8-16 players(or 20 for each team like you played), who is the crazy one that will like a place where you cant even know who is on your team and who is not?Its no fun, i made it to be exactaly 8-16 players, just add all of the possible vehicles and you may see: 2 miniguns(2 players)+2 scorpions(2 players)+1 manta(1 player)+1 Hellbender(3 players)=2+2+1+3=8 for each team=16 people at max.

    The position of the avril is very strange (betwen the teleporter at the middle of the map). In fact, i don't like very much the kind to use and put the weapon. I prefere the weaponlocker. More over, i don't see the LG and the shock like armo in the middle of the map. Annoying.
    Weapon lockers are possible to add more ammo when it spawns, but not possible to get more ammo if you already have the weapon, this sucks, its a lot better add weapon bases+ ammo pickups to them, see the default UT2004 CTF maps, do they have Weapon lockers i guess?

    The both teleporters near the flag is strange at the first time. But, they become a good thing to escape. Maybe, you should remove a few the both teleporter of the flag. Because, with a simple dodge, i was teleported without taking the flag.
    'When more fast you become you also less perfect you become', try take more care when taking the flags, and the teleporters i made them to they have acess to the 2 minigun turrets, its a lot easier than do only one teleporter to have acess to a minigun turret and need to jump down to get the other turret.

    One question, is it your first map in VCTF ?
    Man, i have more than 2 years of UT2004 mapping experience, i even lost my count of how many VCTF maps i already did.Just check Map-Factory Website and Search for LIP-Rampage, i have all my maps since 2010 there, even beta testings, i know mapping at UT2004 since 2008, but just at 2010 i started to release my maps.

    Your work is not bad. But, that need a little more work.
    No ofense but What The F***???I did a hard work there!Is some of the maps i more worked hard with simetrical details, tried to do all the same from X to -X axis, needed a hard work with this one, since brushing until doing it pickup placement!

    Thanks For Downloading.
    Rampage
    Quote Originally Posted by DarkSonny07 View Post
    Convert the time in your friend and not your enemy there is not any limit time for doing maps.

  9. #9
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    Sorry man. I can read that you don't need any helps or any comments.
    I lost my time.

  10. #10
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    I love feedback and comments, no ofense man, but these comments you putted here will not fit to the map, because you want to i remove the trees, and reduce detail levels, when the map is a forest in a canyon, and all the things you want to remove are basically the main feature of the map, and you want to reduce it size when i think its already too small for a VCTF map.No ofense, but your comments just said to remove things that was too much useful.
    Quote Originally Posted by DarkSonny07 View Post
    Convert the time in your friend and not your enemy there is not any limit time for doing maps.

  11. #11
    Boomshot
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    Some comments have been made about the map being too dark. Just from looking at the screen I can see there is some truth to these comments.

    Before I begin just let me say I usually don't waste my time posting feedback unless I think someone wants to get better. I'm gonna say some things here to attempt to help you out, and please consider them as constructive criticism.

    Okay, let's pretend I'm the average UT player looking at any map download site. Many times they pick what they will download based on screenshots. If they have a great screenshot,then they'll usually download the level. (This is crucial in various ways...your map needs to be capable of some good screen cap areas, AND you need to take good screenshots....two different things)

    Now, having said that, the map is clearly too dark my man. What you likely need to do is add some sunlight. You may find this actor a little difficult ot deal with at first. (many times one is not enough) You do NOT want one doing all of the "natural lighting" work. Usually you need a MAXIMUM of four. Look at some of the Epic terrain based maps for some help. DM-DE_Orisris2 uses sunlights fairly well. Some of them may have color applied to them that may not work for your level, but the light values will. So you may be able to copy a sunlight from an existing map and use it in yours. You may have to change a few things though to make it suit your map. BE SURE TO WRITE DOWN values of the sunlight actors if you like the values but need to change light color. These values will change when you change the color to suit your map, and you may want to revert them to their original state. You may have to tweak from there, you may not.

    I use a sunlight actor in ALMOST all of my maps...indoors or outdoors. They add more realistic shadows and so on to your level. Almost every map in UCBP has one (or more). DM-UCBP-Praxis uses one in a strage way. It has a VERY low light brightness and so on. It is merely there to provide realistic shadows, and the smallest hint of light. Sunlight in a terrain map should provied ample lighting for all of your outdoor areas. You are welcome to use any of those if you like (UCBP), and copy them into your map and adjust for your needs.

    You cannot say things like "lower detail settings and it's brighter." Most people are not going to do that, and even if they would, they just find this statement a little eroneus. It hints that your map is not worth playing. It should work well with defualt settings.

    Also, IDK if it's because you chose a black sky or what, but if you did.....NO. Steal a sky from another map that you like the looks of the sky in. (that will match your level)...BR-Collosus comes to my mind

    Hope that helps.
    Last edited by Skred; 04-28-2011 at 10:26 PM.
    -Smart bombs, position guided armaments; a more sophisticated way to end up dead
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    wut?

  12. #12
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    Well, i think i will need to say this to everyone at this way or delete this post because its giving me too much trouble.The map is called VCTF-LIP-DarkShadeCanyon, like the own name says, its dark !Dont you guys see that?

    I know i can add sunlights, this is not my first map, i have 4 years of mapping experience at UT2004, what you wait for?I dont know how put a sunlight in 4 years?lol this is almost impossible

    I say the things about lower details settings to it be lighter(map more smooth at playing) to who dont have a top PC, like my PC runned it at all high detail with about 7-14 fps when all at low detail runned it at more than 75 fps!

    About use UCBP textures, no, thanks, i like the own epic textures or the ones made by myself, rarely i use textures that are not mine or from epic.I dont like it, if i use, i get the authorization of the author.

    And...About take a sky from another map i never do this, all my skyboxes are totally originals and made by me, with the exception of when i download custom skyboxes like from INIQUITOUS and put them at my level, but i put his name as one of the Authors too from the level, i think make 6 sky box textures can align them all to make perfect skyboxes like he do is a lot harder than mapping, so, when i use a custom skybox it author deserves be on the map's authors list.
    Quote Originally Posted by DarkSonny07 View Post
    Convert the time in your friend and not your enemy there is not any limit time for doing maps.

  13. #13
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    Seemed pretty odd that the map started in Chaos CTF, which tbh, is a game mode I had never noticed before.

    Anyway, you've gotten a lot of feedback in this thread saying that people would prefer this map if it were a *little* less dark. I happen to agree. The coronas in the distance and the black fog are kind of distracting. Otherwise the map looks pretty good.

    You don't need to get defensive about this feedback. You're getting constructive criticism. Even if you've been mapping for 12 years, it doesn't matter. People are still going to have opinions about your map.


    Quote Originally Posted by FewPosts View Post
    You cannot say things like "lower detail settings and it's brighter." Most people are not going to do that, and even if they would, they just find this statement a little eroneus. It hints that your map is not worth playing. It should work well with defualt settings.

    Hope that helps.
    This is very true. Generally people are just going to avoid or delete a problematic map instead of changing setting just to play it.

    Nobody has the authorization to use this map for any usage or uploading at the internet without my authorization, its just you e-mail me then we will talk about this for you =)
    LOL. Don't want your map on any mirrors or servers?
    Last edited by jefe; 04-29-2011 at 01:52 PM.

  14. #14
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    i mean upload at internet with upload on a website or a thing like this, like i dont want to see this map at filefront someday with the author's name changed to another guy, i would hate that.
    But about the map is dark, i know its really dark, but that was my intention, create a dark one
    Quote Originally Posted by DarkSonny07 View Post
    Convert the time in your friend and not your enemy there is not any limit time for doing maps.

  15. #15
    Boomshot
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    I was not offering to let you use textures man. I was saying you can copy a sunlight actor. You should not be so defensive man. we are trying to help you out. I understand that your map is supposed to be a "night time" map, or maybe on a dark planet. Having said that, it still needs something to give it more visual appeal.

    You know I went through the same thing when I was a not so experinced mapper, and I am sure EVERYONE here has felt waht you are right now. It's tough to work hard on something and then feel like people are knocking your work. That is NOT what we are trying to do here. Quite the opposite! You seem very passionate about this, and like someone who could end up making some REALLY nice levels. Experince in years is not the important thing to look at. It's how many maps you have produced, and how well you know how to exploit the system. It's clear you have some skill, but that you also can learn a few things, or IMPROVE upon the execution of those skills. THIS GOES FOR EVERYONE. It applies to me, JeFe, and everyone who makes levels. You can ALWAYS improve.

    Now on to the main ideas here. Maybe you do have a sunlight in place, but it seems like you need at least one more. Also looks like you need a skyZone change.

    If you like I will download your map and spend about an hour on it, and see what I can improve for you, but I will no do this without your permission or blessing on the matter.

    Please take all of these points into consideratio, and maybe even re-read some posts so that your initial reaction is not the clouding your thoughts.

    Take care, and we hope you keep mapping, and DO WELL at it. It keeps this game alive. Just remember that...we're a community here.
    Quote Originally Posted by LIPRampage View Post
    But about the map is dark, i know its really dark, but that was my intention, create a dark one
    I understandd, but you don't want a map that is so dark that nobody can see. That's just not good for gameplay. I've had simialr ideas in the past myself, but they usually end up as something that people do not want to play. I think you can still make a "dark/night" map and be able to see well.

    Your artistic vision of what you want and what can be done may not always line up in the game. Sometimes you have to sacrifice that somewhat. Just try this, and see how it goes....Mess around trying some differnt skys in your map from other "night/dark" maps in UT2004. I've seen maps that were HORRIBLE visually become VASTLY improved visually with a simple change to the skybox. JUST TRY IT....I think you'll see what I mean, and uunderstand better. We have been trying to tell Turbo K similar things, and he seems quite offended as well,. Just remember...WE ARE TRYING TO HELP YOUR MAP GET DOWNLOADS/PLAYERS/ AND FANS ! We want you to be able to hang your hat on the level and be PROUD of it for YEARS to come.
    Last edited by Skred; 04-29-2011 at 03:26 PM.
    -Smart bombs, position guided armaments; a more sophisticated way to end up dead
    -On this day, I decide to anoint my fists; engaging them in the mode of power and war
    wut?

  16. #16
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    Quote Originally Posted by FewPosts View Post
    If you like I will download your map and spend about an hour on it, and see what I can improve for you, but I will no do this without your permission or blessing on the matter
    Man, thanks but no, i know this map is way too dark, and you want to me to change the skybox, and this is not my best UT2k4 map, i have better ones, i even putted at my signature My Maps to everyone who want check them, i just made this upload here to see what people thinks, but now i will not upload anymore of my maps here, dont be worry, like Heimdallr said to me remove most of the trees when this map is a forest in the middle of a dark canyon, wtf?A forest with few trees?
    I know some guys like you Few and my mate Jefe wants to help me, but sometimes somethings just bother instead of help, like who made me learn about mapping like this was 2 guys:
    MDK1311(Myung Duk Van Netelbosch is his full name)
    And
    Alejandro Vitulich

    They helped me a lot since the first map i uploaded at map-factory website(CTF-LIP-1on1-DarkSkies) until my lastest map(this one), and, i dont even say special thanks to them, because they just deserve much more than a simple thanks!
    About Few and Jefe, i really like your intentions too, im glad you want to help me, and i know im much defensive(itallian blood is really like this, and more than 50% of my family is italian but i born at brazil and live on it), but i was uploading my maps here for who likes it enjoys, the maps i do is like this, no ofense what i will say here now: I do my maps, play it who like it, dont play it who dont like it.And i dont care if someone doesnt import with a thing, another guy dont like another different one, because when we make someone happy we are making at the same time someone dont like the new one, or be, if i pay atention to everybody who say to me do a thing i will never finish the so requested map, i simply cant make all the world's +5 billion people be happy, always will have someone that will be not.So, i really like much the way how everybody who wants and and who helped me, but thanks, i prefer do at my own way.

    Ah, one thing, if i want to receive advices, or comments to i do in a higher version i upload at betas, not at full releases, thats why we have beta releases, because they are incomplete, not finished, not like this one that is finished and totally complete at my opnion.

    Thanks again
    Rampage
    Quote Originally Posted by DarkSonny07 View Post
    Convert the time in your friend and not your enemy there is not any limit time for doing maps.

  17. #17
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    Yes, you can't make everybody happy and you never will be able to, but you can make the majority happy and the majority says that this map is a little bit too dark, so make it a little bit brighter and you've solved the problem. Dark doesn't have to be very dark or pitch black at distance Dark means that it is darker than usually, it doesn't have to make the sight "worse". People say this makes gameplay worse, you should listen to them and "improve" the map. If you want to keep this style, release a version 2
    A huge fan of the entire Unreal franchise and Bulletstorm.
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    S l y .

  18. #18
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    This map will not have a version 2, thats why i released it as a full release, if i want advices for a newer version i upload it as a Beta Test Map .
    Quote Originally Posted by DarkSonny07 View Post
    Convert the time in your friend and not your enemy there is not any limit time for doing maps.

  19. #19
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    "I don't care if you like my map" is a croc man. You do care otherwise you would not have created a release thread. Try reading this stuff again tomorrow, or a week from now. Like I said, you can always improve...does not matter who you learned from. I dare say I learned from some of the best at mapping in UT2004, and there are still many things I do not know, could do better, or could improve upon. As well, just because you know what your doing, does not mean you made the best choice. Also people make mistake in maps, need testing to point out errors and how things could improve. Even those of us who are quite experinced at what we do. You're not going to get that feedback if you keep telling the audience that "I don't care if you like the map or not." You're shooting yourself in the foot man.

    Anyway, that's the last I have to say about it. I'm not going to go back and fourth trying to help someone who cannot see (at least at this time) that these things are constructive criticism, and TAKE TIME to post. Anyways, take care and good luck man.
    Last edited by Skred; 04-29-2011 at 07:12 PM.
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  20. #20
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    I know im shooting myself on foot, but why when do i upload my maps at map-factory and mapraider.com i dont have any trouble and here nobody like them basically?its just weird. Dont be worry, i will not upload any of my projects here, now i will do them and upload with my maps and give them to my friends personally, this mistake will not happen again.
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  21. #21
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    This attitude is basically the worst you can have towards mapping if you want to achieve something.

    I could show you "bad" criticism where people were even insulting the mappers. This is basically nothing because this is constructive criticism. People just try to guide you and help you improve your maps so that peope like it, so that they maybe even put it on their servers, so that you create famous and well-played and balanced map with nice flow and so that you become a famous mapper.

    You will regret this decision, believe me.
    Keep this in mind and think about it twice. :/
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  22. #22
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    Interesting thread. As far as no problems other places, but problems here all I can say is a lot of sites tend to do a lot of patting on the back and good job comments just for a map release and don't really critique the maps that well. Myself, I tend to stress the positive a little too much sometimes also. In fact, I've seen a lot of good job comments here as well, but mostly lately in the UT3 section. Try posting your map at beyondunreal forums and get ready for some criticism. Anyway, "it's dark and that's the way it is" works for me and it's a VCTF map so you're going to have long distances. Probably not a good idea to get so defensive as others have said and this site has some good people here that can help you. Maybe it would have been good to post the map in the beta section just before completion to maybe change a few things that could make your map a little better, but that is in the past. It looks like you have more dark maps, but also some possibly good remakes from the link to your maps. Maybe we'll try some from that link. Good luck!

  23. #23
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    Thanks Skaarj Master, i like your kind of person, really thanks to everyone who downloaded, played it and enjoyed the way how it is, i know its dark, but its from the kind of the map, this is my darkest map ever made on UT2004.
    Quote Originally Posted by DarkSonny07 View Post
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  24. #24

    Smile

    I agree with Heimdallr but he just making another type VCTF maps, more Vctf
    this map is vCTF
    and it's very good. But you need to change DefaultGameType. really, dude, it's not so hard)

  25. #25
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    Quote Originally Posted by SkaarjMaster View Post
    Interesting thread. As far as no problems other places, but problems here all I can say is a lot of sites tend to do a lot of patting on the back and good job comments just for a map release and don't really critique the maps that well. Myself, I tend to stress the positive a little too much sometimes also. In fact, I've seen a lot of good job comments here as well, but mostly lately in the UT3 section. Try posting your map at beyondunreal forums and get ready for some criticism. Anyway, "it's dark and that's the way it is" works for me and it's a VCTF map so you're going to have long distances. Probably not a good idea to get so defensive as others have said and this site has some good people here that can help you. Maybe it would have been good to post the map in the beta section just before completion to maybe change a few things that could make your map a little better, but that is in the past. It looks like you have more dark maps, but also some possibly good remakes from the link to your maps. Maybe we'll try some from that link. Good luck!
    Sly makes a great point as well, but the above quote sums it up. When I first started mapping I put up several maps that got rated 10/10, and you know what I'd rate them:1/10.

    If people constantly tell you "great map," how are you ever going to improve? Anyways, I am truly sorry that you feel offended, but that is far from anyone's goal around here. There were the days on the forums when people would just say things like 'this map sucks," and that was all you heard. I am not saying that about your map at all. You don't want to hear that about your level, nor do you want to hear "it's perfect" when it's not.

    Take care Rampage, and I do hope you post more maps here, and take constructive critiscism with a little more ease in the future. Despite what you may think, I know how you feel.
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  26. #26
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    Quote Originally Posted by UnShame View Post
    I agree with Heimdallr but he just making another type VCTF maps, more Vctf
    this map is vCTF
    and it's very good. But you need to change DefaultGameType. really, dude, it's not so hard)
    No, its not, this is an intense VCTF map, i made it recommended for 8-16 players, if you play with 16 players(8 for each team) you may see that all players can be in one vehicle.
    Quote Originally Posted by DarkSonny07 View Post
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  27. #27
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    I just played through your map and I like it. I think that the map is not too dark, you are right in the way that this map is designed to be dark. It would actually not be that good in my opinion if you could see any farther.

    If you are scared of the darkness, just stay on the roads. They're light enough. (Just kidding. )

    I also like that feeling of not really knowing into what you are driving, at least the first time you play it. Also there is a possibility of getting lost if you are on foot, I like that too.
    At least for games without bots, it is possible to sneak around the forest without being seen by those who drive on the roads with vehicles. The same way it is possible to more or less vanish in the deep forest once you captured the flag and made it out of the enemy base.
    I like the way the portals look. Really, well, portal like. They look how I would imagine fantasy or fantasy/sci-fi mixed portals.

    What I think that could be improved:
    What is the respawn time for the minigun turrets? I destroyed one and the next time I drove into the enemy base it was there again... For the effort it took me to destroy it, this felt a little bit too fast to respawn.
    I think the redeemer should be moved somewhere else. Maybe on top of that bridge. Or replace it with a weapon like the micro redeemer.

    All in all, I think this map can stay like that. And I too say that you should not feel so attacked by everyone saying that the map is too dark. That's their personal opinion and you as the creator of this map have the right to ignore them, aswell.
    What I could recommend would be a special edition which is a bit lighter. Maybe it could be called VCTF-LIP-DawnShadeCanyon?
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  28. #28
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    Rampage, what he's saying is that you should set the DefaultGameType in the map's properties to xGame.xVCTFGame (VCTF) so that people can click on the map and launch it. It's set to Chaos Hyper CTF which not everyone has, and I imagine causes errors if they don't have Chaos UT installed.

  29. #29
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    Quote Originally Posted by Barionyx View Post
    I just played through your map and I like it. I think that the map is not too dark, you are right in the way that this map is designed to be dark. It would actually not be that good in my opinion if you could see any farther.

    If you are scared of the darkness, just stay on the roads. They're light enough. (Just kidding. )

    I also like that feeling of not really knowing into what you are driving, at least the first time you play it. Also there is a possibility of getting lost if you are on foot, I like that too.
    At least for games without bots, it is possible to sneak around the forest without being seen by those who drive on the roads with vehicles. The same way it is possible to more or less vanish in the deep forest once you captured the flag and made it out of the enemy base.
    I like the way the portals look. Really, well, portal like. They look how I would imagine fantasy or fantasy/sci-fi mixed portals.
    I agree with this completely.
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  30. #30
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    Quote Originally Posted by Barionyx View Post
    [...]
    What I could recommend would be a special edition which is a bit lighter. Maybe it could be called VCTF-LIP-DawnShadeCanyon?
    That's also what I try to say all the time.
    Clearly some people here think it is too dark (I for my part think it is okay, imo if it would be any darker it would be too dark for UT) so it would be better to make a second version but however, I give up on that. I won't convince him anyway :/
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  31. #31
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    Holy crap, dont ask me how the f*ck it was set to chaos hyper CTF, i dont even have chaosUT mod(and i want to have it), i think its because i connected an server one day and it downloaded a .ucl file, dont be worry, that bug will be fixed right now.
    Quote Originally Posted by DarkSonny07 View Post
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  32. #32
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    Don't forget to rename the file then to v2 if you fix that issue.
    Keep in mind that there are >11 people who downloaded this version. This could cause online incompatibility. Maps spread fast on the internet!
    A huge fan of the entire Unreal franchise and Bulletstorm.
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  33. #33
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    Updated as VCTF-LIP-DarkShadeCanyonFE(Fixed Edition)
    But the old one still downlodable if someone need the old version.

    Thanks.
    Rampage
    Last edited by LIPRampage; 04-30-2011 at 02:21 PM.
    Quote Originally Posted by DarkSonny07 View Post
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  34. #34
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    Hi LIPRampage,
    [EDIT, whoops, was ninja'ed on the comment in the last fifteen minutes]
    First, please continue to post your maps on this forum. It is nice to see new content for this game. I would just recommend that you post over in the beta section first to allow players to provide some initial feedback in case there are any minor things to be fixed before full release.

    Here are my comments. These are just my opinion, but like the other posters the reason we post anything at all is we actually care about helping you make the map technically better or just more likely to be played by us. Since you are the map maker you can obviously ignore the feedback if you want to keep things the way they are.

    Things I liked about this map:
    1. General theme was good and the terrain had some vertical variation
    2. The textures for the tree branches were optimized (masked! good!) and the collision was turned off on the branches (double plus good).
    3. Material usage was relatively consistent with the map theme.

    Things that could/should be improved:
    1. As mentioned above, adding a blocking volume with vertical edges around the flag base piece would prevent the player from having to jump up every time. See the reason below.
    <->
    2. Adjust the Default gametype as UnShame said.


    My recommendations
    1. Since it is raining, adding rain ambient sound actors would help make the atmosphere more consistent (rain with sounds does not make any sense)
    2. Reduce the number of subdivisions on the fluid surface actor by about 30 percent. Nobody spends enough time in the water to make the additional computing resources that the fluid surface hogs worth the visual accuracy
    3. The overall map layout works, but is a little boring. You could make the map wider in the middle and allow for two vehicle paths around the sides (also forcing palyers to drive farther). Then place a bunch of vehicle blocking objects (maybe some boulders in addition to the trees) in the center to keep that area as a primarily 'pedestrian/on-foot' only path.

    Anyways, hope you keep up the mapping!
    Last edited by meowcat; 04-30-2011 at 02:41 PM.
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  35. #35
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    Ok, making a brighter version, the name will be VCTF-LIP-DuskShadeCanyon(the same map but at dusk, a lot brighter).

    It will be released in about some days, im a little busy with studies, 3 school jobs to do, so, it will take a little long.
    Quote Originally Posted by DarkSonny07 View Post
    Convert the time in your friend and not your enemy there is not any limit time for doing maps.

  36. #36
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    Cool Good VCTF map!

    This map is having a more glimpse of the atmosphere, usually this is a night scenery with more bright lights in some areas, except the skies (probably reducing any lights to become darky, I'd mentioned the map title says it), and more rains. Like the grasses, trees, terrain, minigun turrets, secret portals, flares, night sounds and banners. Vehicle pathing is fine before might get stucked through the trees and the pool at the middle (in both bots and players), try focusing with the paths. Good gameplay and the bots are whether good or suck, depends on the bot skills you used.

    http://www.mapraider.com/maps/?fileid=5637

    PS: The older version link through GameFront is dead, only the fixed version recommended for downloading.
    Last edited by Private Tux; 05-26-2012 at 11:55 AM.
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  37. #37
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    well, im glad to see that still having people downloading some of my stuff, and now im at vacations, but since i come back at august i will release one turrets pack for Onslaught and VCTF (VCTF for mappers only), but anyway, there will be 4 turrets, i will post a forum talking about them, but at the half of august i release them ;D
    Quote Originally Posted by DarkSonny07 View Post
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  38. #38
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    Smile

    Just realized after commenting a while back that I never actually tried this map, so here are my comments finally:

    the theme is done well and I like the forest, trees, grass, rain, sounds, music, darkness and general layout. Of course, the layout could have been extended laterally, but this one works for me. Yes, it’s tough flying the manta through the trees and it seems the rain might be falling a bit too fast, but the map is still fun.

  39. #39
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    Direct mirror added to UT-Files.com:
    http://ut2004.ut-files.com/index.php...deCanyonFE.zip
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  40. #40
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    thanks for the mirror
    Quote Originally Posted by DarkSonny07 View Post
    Convert the time in your friend and not your enemy there is not any limit time for doing maps.


 

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