It's because the ASE script has a default scale of 16, which explains why it's 16 times bigger. I build all of my meshes to the exact size they will be in the editor, so I have changed my default scale to 1.0. Check this page (under the scale section) for more info on how to do this.
I also set up my Blender grid so it never goes below 1. This way, if I am making a more "technical" mesh, I know it will always be snapped to the grid. If I am making a more organic shapes (like a rock), I just disable "snap to grid".




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