Scaling Mover In Matinee (HELP!)
I've been working on a game for quite some time now. In previous versions of UDK, in matinee I can use it to scale Movers or KActors by keyframe, allowing them to grow, shrink, or stretch throughout a cinematic. With the new version, however, I am unable to do this.
For example, here is my first keyframe:
Everything is fine so far.
Now, I set my final keyframe, the squished Mover:
But when I play it back, or even go to frame 1, it still has the shape of my last keyframe:
Can somebody help me please? Is there a setting I'm missing? Thank you very much!