Does anybody know any tutorial about multiplayer?
thanks
Does anybody know any tutorial about multiplayer?
thanks
There is no server orientated multiplayer on iOS.
The only form of multiplayer that you can get is 4 player through Game Centre. But i think it is quite tricky to do and there isnt much documentation on it.
Last edited by aZzy; 04-16-2011 at 03:55 AM. Reason: typo
what about wi-fi?
Very helpful, thanks aZzy.
I thought i had read something somewhere talking about interacting between PC and iOS games. Isant Dungeon Defenders doing something like that w/ regard to mutli-player?
Im not sure about Dungeon Defenders, it would be very interesting to see if that was possible however. At the moment i think the only mulitplayer there is, is through game centre and its 4 players max.
I think it is only a matter of time until server side iOS gaming becomes a big thing so stick around for it haha.
Yes, dungeon defenders did use 4 player multiplayer for iOS, I saw it at GDC. I dont think they have released how they did it.
"Insanity is but a state of mind deemed unacceptable by a society that strives to be perfect, which is insanity in itself." -DeathsSilkyMist aka Aaron Marshall
Anyone found some tutorial or implementation example?
I bet you can find someone to teach you. Just not for free.
We'll try to research iOS mp since we are planning to add MP later in our game. If we succeed we will throw few tips. Until then. All help is apprechiated.
I really wish Epic would do more video tutorials like the Jazz Jackrabbit one. HINT HINT![]()
Tutorial here:
http://forums.epicgames.com/threads/...er-game-center
N.B. make sure that you add this to you ini files and that it gets propagated to your ini files when you compile / package as OnlineSubsystemGameCenter is not packaged by default
[UnrealEd.EditorEngine]
+EditPackages=OnlineSubsystemGameCenter
rOb
That is wonderful thank you very much! Now I just need another device to test out multiplayer :P
Dungeon Defenders does their cross-platform multiplayer using Gamespy, which you can only implement with an engine license.
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There is a way using your own server to have up to 16 players in one game using Game Center. You have to code your own networking into it, but I think it would technically be possible with Unreal as well givin the basic support for GC is there, and this uses a little less GC interaction and relies a bit more on your own server handling much of the operation. Which would be a bit more standard for multiplayer than using GC alone. Use the link below and scroll down to "Hosting Games on Your Own Server".
https://developer.apple.com/library/...08304-CH9-SW16
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