Anyone know of any issues with -- I almost hate to say this-- having too much Kismet for iPad (at least iPad 1) to run?
Here's the deal-- my game runs fine on iPhone 4. It crashes iPhone 3Gs and iPad 1 almost instantly (at the moment of load-- the level never actually appears)
IF, however, I delete a few seemingly random chunks of kismet, the level then loads (but does not function properly, of course). It does not seem to matter which chunks-- as soon as I reduce the kismet to a certain ambigious level, the game opens up on the iPad.
Is this a known issue? I really, really, REALLY need to fix this issue tonight.



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