well its not directly the UDK problem - but is there anything that i migth have missed?
Problem(3dsmax):
biped model, skeleton aligned. Added skin modifier, added bones and checked overall envelope so all areas are at least covered by one bone - for first test.
I select a bone, move it... and only the skeleton/bone moves, mesh stays the way it was. Mesh isnt frozen or anything.
under modifier list besides skin is only editable mesh.
It generally always works but this time i cant seem to find out what might be breaking it...
Also, is there any lst for bone naming if id want to use stock UT animations in UDK (without having to make my own - not good at animating).



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