[Part5]
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I really loved the whole theme of this warfare map out in space it is really cool. I like the Prime Nodes in the ground looking something like crashed pieces of debris in the rock. When it is inactive you can drop down the hole to reach the lower level, but if the node is active the hole is blocked off making you either destroy it first or go around another way. This might be tricky if someone is above trying to destroy it and someone is below trying to heal it. Although it is mainly on foot action, the map does have a spawn for a Raptor at the middle node which makes things interesting. Sadly it doesn't have more vehicles for space battles and stuff like that, but since the map is on the smaller side for a warfare map and split up on different platforms vehicle uses would be limited anyway. I found the middle node can be very hard to capture at times. When you are below trying to heal it, the node is exposed to various distant platforms where multiple opponents can take shots at it from a distance. Since you are below the node, it can be difficult to get a shot at the opponents attacking the node you are trying to heal. If you try to stay above the node and heal it, then you are exposing yourself to enemy fire at just about every angle. This is a map I may need to spend more time with to develop some better tactics on keeping the nodes linked so I can destroy the enemy core.
Thanks for all of the hard work and time you guys put into making these wonderful maps for UT3!
WolfyBrandon







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