In my DM-Amyrade map, a 100% BSP map, I'm running into a weird problem that an invisible wall just "appear" after a while always at the same spot ?
Brief, when I add a brush, which can be anywhere in the map, I dunno why but in some case there is an invisible wall that just appear in a specific spot in the map & isn't close at all where the new brush as been added !
I'm aware of intersect/deintersect steps, or brush orders or brush solidity & I already made everything I can to get rid of my issue by playing with those. I also rotate the entire map & move the entire map elsewhere without success.
The worst is when I do a geometry rebuild, the problem is gone BUT when I do a full rebuild it come back !
The map as only 2500 brushes & use simple shapes. I mean that I'm not using cylinder with many faces or stairs or sphere & such.
So when I look at other heavy HOLP map that as many more brushes, I simply don't understand how they manage to build the map without those frustrating issues.
This is where I'm lost !
Any hints ?
EDIT:
To have an idea, in this screenshot the yellow square is where I add the latest brushes while the red square show where the invisible wall appear.
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Only had one BSP issue in that, so either there is an accidental cut or some off grid happening in Steve's map, or just an unlucky engine issue.



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