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  1. #1

    Big Grin UDK Environment Effects: The Lighthouse [Finished at last :D]

    Here is my last personal project, a small rocky island with a Lighthouse on the top.

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    And a video!
    Vimeo Mirror

    More development info here


    I made the whole scene except the crab. I also made all the postprocessing from scratch with hlsl.
    • Cross Processing
    • Bleach Bypass
    • Custom DOF
    • Custom SSAA
    • Lens Distortion with chromatic aberration
    • Custom tonemapper with controlled eye adaption


    I hope you like!
    Last edited by leviatan1001; 03-28-2011 at 01:29 PM.

  2. #2
    MSgt. Shooter Person
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    Very nice work here, everything looks great, the way the waves hit the beach, the lighting effects it all looks top notch. Great work i remember seeing an old video of this ages ago its good to see that its finished looks like a professional job.

    How did you go about modelling the island if you don't mind me asking? Was it sculpted in zbrush or something?

    Great work keep it up.

  3. #3
    MSgt. Shooter Person
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    Awesome work and it looks great!
    A few notes:
    - The sound volume of the waves varies alot, and the sound seems to indicate more stormy kind of waves than is shown.
    - The foam for the water as it hits the beach looks like two layers parallaxing over each others. Perhaps that could potentially be improved?
    - The video ends before the sound does.

    Minor things, so really great work

  4. #4

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    Hehe, yeah, im a little bungler and lazy sometimes xD
    Thanks!

  5. #5
    MSgt. Shooter Person
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    Saw this on YouTube a couple days ago. Very nice work.

  6. #6
    MSgt. Shooter Person
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    Fantastic work! Can't wait for your next piece.

  7. #7
    MSgt. Shooter Person
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    awesome 10stars..!!

  8. #8
    Redeemer
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    awesome! been looking at it since it was WIP and it's great

    btw you could you elaborate a little on your SSAA implementation? I tried it but it doesn't look good, and it doesn't really get to process all edges

  9. #9
    MSgt. Shooter Person
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    very nice

  10. #10

    Default

    Quote Originally Posted by Coxy View Post
    Very nice work here, everything looks great, the way the waves hit the beach, the lighting effects it all looks top notch. Great work i remember seeing an old video of this ages ago its good to see that its finished looks like a professional job.

    How did you go about modelling the island if you don't mind me asking? Was it sculpted in zbrush or something?

    Great work keep it up.
    Thanks! Here is the info you are looking for

  11. #11

    Default

    Quote Originally Posted by Chosker View Post
    awesome! been looking at it since it was WIP and it's great

    btw you could you elaborate a little on your SSAA implementation? I tried it but it doesn't look good, and it doesn't really get to process all edges
    Thanks! Here is the method It looks pretty bad most of the time xD I have tried many methods, such as DLAA, NFAA and all of them stinks... Ill resume the hlsl work as soon as my 3rd oildfield remake art is done, at the end.

  12. #12
    Skaarj
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    Just like real life.

  13. #13
    Redeemer
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    oh thanks for the info about the SSAA.
    looks good in object-vs-background edges but, just like mine, won't take into account edges that happen when 2 surfaces meet. in other games that use SSAA these edges are found using the scene normalmap texture (available in deferred rendering engines) to find differences in the normalmap. UDK won't give access to the scene normalmap texture so we can't detect these edges

  14. #14
    Redeemer
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    Great work. Can you show us a wireframe plz?
    Hamad Al-Hasan
    Gameplay Programmer / Technical Artist
    Portfolio: http://www.alhasanstudio.com/

    Personal Project: zBioBlow !


    UDK Version: Feb-2013
    OS: Windows 7 Ultimate 64-bit - Service Pack 1
    Intel Core i7 960 3.2 GHz 8MB L3 Cache LGA 1366 130W Quad Core CPU
    12 GB DDR3 Mushkin PC3-12800 998959 (6 x 2048MB) 6-9-7-24 1.65V Blackline
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    EVGA GTX 580 1.5 GB GDDR5 - Driver Version: 296.10

  15. #15
    MSgt. Shooter Person
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    PSN ID: makipolska

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    I don't like the water. Water looks so artificially. But whole scene is OK.

  16. #16

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    It's real time! lol i though these are pictures with V-Ray or something!

  17. #17

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    hey, looks great
    See my tutorials here: Organization is the key to success in any endeavor

    mewithoutYou: The potato called from underground, "You've got it all turned upside down!"

  18. #18
    MSgt. Shooter Person
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    Great work, I've been following this for a while. Very impressed.
    Resources:
    >[Reference] iOS Hardware Technical Specs by Device
    >Good Programming vs. Bad Programming
    >Your GPU says branches are the devil.

    sporadic chunks of forum activity are often a result of my procrastination left unchecked (admittedly exacerbated if I come home with a certain fuzziness about me),
    and that can lead to large replies or numerous edits; so feel free to correct/disagree/whatever with whatever, or whatever...
    on the other hand, if it turns out you find some value in these kinds of posts, please let me know so I won't feel like such a piece of **** for not better utilizing my time.

  19. #19
    MSgt. Shooter Person
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    hey just wanted to say great piece of work here good job, with the shore foam, i have created one using tutorials but i dont really get no where near the same as yours, my shore foam goes up and down with the waves etc. but my ground doesnt go damp, would you know why this is?
    UDK Environmental Artist - for UnrealPHD
    Youtube channel for latest tests on UDK: http://www.youtube.com/user/jmprsh153?feature=mhee
    Online Portfolio: http://parishproductionmedia.moonfruit.com/

  20. #20

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    Quote Originally Posted by MaKiPL View Post
    I don't like the water. Water looks so artificially. But whole scene is OK.
    Me either! Ive done a better ocean the last month. Its a pitty I didnt wait until having a better one :/

  21. #21
    Iron Guard
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    The fact that this is being promoted by epic in their latest nature walk series makes what I'm about to say redundant but beautiful work on this man, this piece is absolutely stunning!
    ~Ryan Wiancko - Producer
    Ironbelly Studios -
    AAA Quality Services at Indie Prices
    UDK Developer & Service Provider(2D,3D,UI,Animation,VFX,Audio,Code) for PC, Console and Mobile
    Follow us on Facebook: www.facebook.com/ironbellystudios

  22. #22

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    Quote Originally Posted by ironbelly View Post
    The fact that this is being promoted by epic in their latest nature walk series makes what I'm about to say redundant but beautiful work on this man, this piece is absolutely stunning!
    Oh, thank you a lot! ^^

  23. #23
    MSgt. Shooter Person
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    Thanks so much for making such a great scene and putting it out there so we could highlight it! http://www.unrealengine.com/insiderb...cation_edition

  24. #24

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    Thanks to Epic for bringing me this amazing technology to expand my self through the polygons and code
    Last edited by leviatan1001; 11-07-2011 at 04:00 PM. Reason: grammar xD


 

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