Currently in my project, the variables I define in my Unreal Script and the variables I define in my kismet are two entirely different enteties.
This makes me constantly having to do a lot of workarounds and practically double everything I do.
I know how to modifiy a variable defined in unrealscript in kismet by making custom kismet nodes. But what I need is a way to just refer to the variables in kismet. Just like the int variables we already have, but instead of being any number you put in there, it gets the variable that's in a class. It would make life a lot more easier for me.
Here's an example:
Say the variable I have class goes to 1000 during the game, displaying it on the hud, like a score for instance.
Now I am using a kismet based savesystem, and in order to save the number I have to use a kismet based variable, rather than the one the class, simply because there is no way to fetch it.
That means that every single time something can happen to the class variable, it also has to happen to the kismet variable, effectively doubling the work time.
So, is there a way to simply, get the variable defined in a class, into kismet?
I don't mean a way to modify it, but just simply a way to fetch what it says.
I tried making a variable where it just refers to the class variable instead of the input, but it didn't seem to do anything, and still acted the same as the normal one in kismet.