I'm doing a UT3 project that requires the use of a stereoscope to control what is seen by each eye. For this to work, I need to split the window into two viewports, each showing the view from the same player.
When I did this in UT2004, I was able to use DrawPortal() and everything was good. However, this function doesn't exist in UT3, so I need to figure out another way to do it. I've been tracing the splitscreen code, but I haven't quite figured out how that works.
If you know how to create two viewports that are both showing the same player, please help.