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  1. #1

    Default Dual View Modification

    I'm doing a UT3 project that requires the use of a stereoscope to control what is seen by each eye. For this to work, I need to split the window into two viewports, each showing the view from the same player.

    When I did this in UT2004, I was able to use DrawPortal() and everything was good. However, this function doesn't exist in UT3, so I need to figure out another way to do it. I've been tracing the splitscreen code, but I haven't quite figured out how that works.

    If you know how to create two viewports that are both showing the same player, please help.

    Thank you.

  2. #2

    Default

    Doesn't Nvidia have this build into their drivers?

  3. #3

    Default

    Quote Originally Posted by HideInLight View Post
    Doesn't Nvidia have this build into their drivers?
    I'm not sure if we're on the same page. Are you talking about support for dual monitors?

    What I need to do is have the game view be shown twice in the same UT window. Here's a video that shows what I'm talking about. This is from my UT2004 version.
    http://www.youtube.com/watch?v=XSKjIE58_ms

  4. #4

    Default

    Was talking about Nvidia 3d vision.

    Anyways, no idea how to go about doing theis with scripting.

    You can however do the following with console commands:

    To get splitscreen in vertical view:
    debugcreateplayer 1
    setsplit2

    To get the same view in both screens:
    setconsoletarget 1
    ViewPlayer hideinlight

  5. #5

    Default

    Cool. If I find where the ViewPlayer command goes, I should find what I need. Thanks a lot.


 

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