Hi folks,
I've been trying to think of a good solution for making a custom character anim tree that can easily swap animations to suit different weapon profiles. Now the best solution so far is how gears of war does it. Have a set of generic names for the animation in the anim tree, and simply swap the animation set for each weapon. The only problem I can find with this solution lies with the aim offset node.
The Aim Offset node has to bake the animation, so it cannot be updated if the animation set changes the animations. Because it would still be using the default animation set's aim positions cuz they are baked into the animtree. So I'm trying to figure out a work around for this conundrum. Any ideas?



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