I've recently been told that bones with scale values can't be imported into UDK. And indeed when I tried, I got a weird problem of the rig being rotated but the mesh remained in the normal position. I read in another thread that scaling a skeletal mesh in UDK will cause problems as well. When I tried it however, everything seemed to work fine. I only dragged it inside a scene and had it perform one animation though.
Are there other things to consider when scaling skeletal meshes, or are there no more issues with that in the more recent versions of UDK?



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and animations works also , doesn't matter what size she is.


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